tag:blogger.com,1999:blog-6648646885498407685.post7539741982390894819..comments2020-02-14T02:03:36.668-05:00Comments on Randemise: MetaWarGame First Draft RulesZavihttp://www.blogger.com/profile/04869589113810731406noreply@blogger.comBlogger7125tag:blogger.com,1999:blog-6648646885498407685.post-56450062801593456072013-09-09T15:11:28.150-04:002013-09-09T15:11:28.150-04:00The original idea was that research would add a on...The original idea was that research would add a one-time boost, since otherwise research would quickly tilt everything out of proportion and break the game.<br />I do like the idea of counter-research, however. Possibly that other factions aware of (through spies or through encountering the invention in battle) have to accumulate the same amount of research to cancel out that bonus against themselves. This does get to keeping track of many things, though.<br />Several factions already have leaders. I could give the rest leaders and have each one specialize in an area (Mgt, Res, Rep, Rec). Maybe a leader assigned to help/support a certain project grants a bonus? But there must also be a risk, such as the possibility of losing a military battle. Finding and integrating a new leader would take time and your actions (if you can still act) would all incur a penalty for that time.Zavihttps://www.blogger.com/profile/04869589113810731406noreply@blogger.comtag:blogger.com,1999:blog-6648646885498407685.post-23970034209205467912013-09-09T13:44:47.353-04:002013-09-09T13:44:47.353-04:00I really like Will's idea of possibly having a...I really like Will's idea of possibly having a character that is important to our faction. I think it could give it a really neat extra dimension and could give the factions and their followers personalities and make dealing with other factions more personable. <br />I do have a question about the Research section. After a faction completes their research are they only able to use the roll boost once, and then their stats return to normal? I was wondering, lets say a faction conducts research and develops a weapon (or tactic). Would they be able to use this weapon once (one roll boost), or could they use the weapon and maintain the advantage (roll boost) until the other faction determines a successful way to counteract that weapon?<br />It looks really great so far. I'm super excited!Mary Bethhttps://www.blogger.com/profile/05097096725378571057noreply@blogger.comtag:blogger.com,1999:blog-6648646885498407685.post-12417253536673590242013-09-09T08:38:13.002-04:002013-09-09T08:38:13.002-04:00Each factions stats will be different. I will send...Each factions stats will be different. I will send them to you individually so that they are secret from each other.<br />Will: yes, I will grant bonuses for surprise attacks and such tactics. I'll work on detailing that.<br />Pedro: The idea is that Recon determines thieving-type actions, Might fighting-type, Res intellectual-type and so on, so yes, certain factions will have an advantage in certain areas. Underground groups have lower Reputation, it will be harder to recruit.Zavihttps://www.blogger.com/profile/04869589113810731406noreply@blogger.comtag:blogger.com,1999:blog-6648646885498407685.post-64604731025841449232013-09-08T23:00:32.125-04:002013-09-08T23:00:32.125-04:00Also, I still think it would be fun if we had avat...Also, I still think it would be fun if we had avatars. I understand that we are controlling the faction as a whole, but role playing will become a big part of the game if our plans are attached to characters. Wiljjohttps://www.blogger.com/profile/11625840375007463393noreply@blogger.comtag:blogger.com,1999:blog-6648646885498407685.post-27711332980418826392013-09-08T22:54:40.588-04:002013-09-08T22:54:40.588-04:00Good start.
My only question is if creativity can...Good start.<br /><br />My only question is if creativity can have a big impact on the game. For example, your rules work fine for two forces on an open plain clashing. What about an ambush in the woods? Or innovative battle techniques? These are specific tactics that the player would plan for the situation. I hope that the game will play more realistic than a game like Risk. This may be a unique problem for me, since I'm playing rebels and therefore need to be innovative. Empire forces can probably just point and shoot. You can text me about it later.Wiljjohttps://www.blogger.com/profile/11625840375007463393noreply@blogger.comtag:blogger.com,1999:blog-6648646885498407685.post-1529461750870703422013-09-08T22:17:02.052-04:002013-09-08T22:17:02.052-04:00Also, in the case for the Adventurers Gu., Excplor...Also, in the case for the Adventurers Gu., Excplorer's co., and Diebenstadt- they're not ones to rely only on research or combat. There should be a system for the contracts they complete. For instance, we could use Following (how many members to spare) and resourcefulness (actual skill for the most part) in whether a particular group of thieves succeeds in a burglary or in a smuggling job with the hobbits of the Half-hill resistance. Same goes for the treks the explorers or adventurers take part in. Unless that's not a component you wish us to have control of, instead happening on such a small scale, it's not our problem.Anonymoushttps://www.blogger.com/profile/03405612946426800264noreply@blogger.comtag:blogger.com,1999:blog-6648646885498407685.post-87934607403682696422013-09-08T22:07:36.435-04:002013-09-08T22:07:36.435-04:00Are the attributes already determined by you? Also...Are the attributes already determined by you? Also, I feel there should be some differences in recruitment, as it's harder for someone to be recruited into the Hexenshard than say the Adventurer's guildAnonymoushttps://www.blogger.com/profile/03405612946426800264noreply@blogger.com