tag:blogger.com,1999:blog-66486468854984076852024-03-14T05:03:04.338-04:00RandemiseHey guys, I've got ideas!Zavihttp://www.blogger.com/profile/04869589113810731406noreply@blogger.comBlogger71125tag:blogger.com,1999:blog-6648646885498407685.post-42817071248874312022015-08-04T14:31:00.001-04:002015-08-04T14:31:25.664-04:00Wasteland 2110 - Session 1 Summary(Summary by Pedro) <br />
<br />
The game starts with three figures emerging from the wastes: the thrill
seeking motor-head Dean McQueen, the quick-handed scout August, and a
mysterious drifter who goes by Murdock.<br /><br />Seeking
to find a contact in the slums of Atlanta, the trio make a
quick stop to grab supplies. They come across a duo, fresh from the wastes: the
seasoned Chuck, equipped with an exo-suit, who originated from a
distant Arc City, and an odd 'shaman' named Patton Murphy who calls upon the
names of his Ancestors.The
trio comes upon an argument between the two newcomers and the merchant at a
bullet stand. Patton eventually turns his
attention to other stalls; trading his services to repair a merchant's
robotic prosthetic arm for a cutting torch. The others browse around. <br /><br />With Patton gone, the old lady begins to barter with Murdock. After much
deliberation, he decides to make her an offer she cant refuse: a
quick trigger pull from his firearm. She drops
with a shattered shoulder, and everyone hears the merchant's cry. The
group slips easily into a bandit mindset. August and Murdock
get to work swiping her wares while Dean and Patton lay down fire on
any threats. Lacking a weapon, Chuck uses his Exo-frame to
defend the merchant stall. As soon as the raid is done, the group flees
deep into the old ruins of the city, only stopping when safety is certain.<br /><br />The
gang decides to lay low in a ruined office building. August utilizes
Dean's flammable urine to start a fire and Murdock comes across what can
only be described as a 'big-ass rattlesnake.' After killing it, the
gang shares stories over roasted reptile. <br /><br />Chuck reveals that he
used to be an official in an Arc City to the North-West, exiled when his citizens deemed him an
incompetent leader. Inside the exo-frame Chuck is a dwarf.<br /><br />Dean
and August explain that they used to run with gang called the
Scorpions. The two became fast friends as a raiding team-- Dean as driver and August shooting. When their leader began to launch fewer and fewer raids, the duo hatched a plan to
steal a motorcycle and run off with some supplies, to make a living for themselves.
During their escape, the motorcycle was destroyed when Dean attempted to thread the needle through a gap between two pursuit vehicles.<br /><br />Patton hails from a settlement at Fort
Benning, where the people are descendents of soldiers from before the bombs fell. Fixated on keeping the history of
their country alive, the base has gradually devolved into ancestor
worship. Patton's family were renowned battle-medics, now
referred to as 'shamans'.<br /><br />Murdock refuses to reveal
personal information, stating that all that matters is 'the here and
now.' He addresses their curiosity by saying he was born in the wastes and
has learned from it all he needs to survive.<br /><br />Later, August takes
the group to his contact: his twin sister, June. Although her garage
remains, he doesn't find her there. He questions an old man, and is told that his sister has gone into hiding and that if he's
truly her brother, he'll know where to find her. The scout decides to
head over to his uncle's bar.<br /><br />His reunion with June is cut short. Upon finding her he is given a steel case, car keys, and curt instructions to leave the city. She explains that
there is a tracking device on the case, which will allow her to find him
as soon as she can. Further inquiry nets only that she cant say anymore. August relays this
information to the rest of the group.<br /><br />June's car, they realize,
is stored in a warehouse not far from the market they raided
previously. As such, the gang takes precautions in escaping the city. While Dean and August make their way to the vehicle, Patton lends them
sniper cover. Chuck and Murdock wait outside the market.<br />
<br />
Though Dean
and August make it to the modded Dodge pickup unscathed, trouble worms its way once more into the marketplace.
Patton spies suspicious individuals prowling the area, one of whom attempts to mount his building for his own sniper's nest.
He easily ambushes the man with a knife and deems his
comrades threats. Once they brandish weapons, he begins to pick them
off.<br /><br />Hearing gunshots, Dean and August quickly move into action. Dean takes the wheel and August cocks his
gun. The marketplace is taken by surprise by the sound of engines roaring to life, and Dean
blares the horn as he pulls out. Patton drops another raider with a
well-placed shot and as the merchants turn their weapons on the
vehicle several swiftly meet their end under the truck's wheels. Others fall as August guns them down. August names
their blood-soaked and flesh-striped ride the "Blud-Bucket" and Dean
remarks that he's never driven a more beautiful car.<br /><br />They're able to rendezvous with the others and hit the road.<br /><br />That
is, until they find themselves pursued by a Scorpion's truck
outfitted with a trebuchet. Dean is able to weave out
of the projectile's path while Patton ends the fight quickly with a
bullet through the driver's head, although the remaining gang
member still manages crash safely.<br /><br />The group
reaps the spoils on their conquest; taking firearms, siphoning gasoline,
grafting a pivot mount onto their truck and sabotaging the raider's rig
before speeding away.<br /><br />Patton points out that the team should find
shelter. August and Dean reply that anywhere near Macon would be a safe
bet considering the settlement doesn't get many visitors. They
come across an abandoned farmstead along the way and decide to
make camp there.<br /><br />Giant crows populate the farmstead, but Patton
proves himself a competent hunter, providing a fresh meal for the group. Not
much is found, but August manages to scavenge a deck of cards and supplies
to repair the parts of the group's short wave radio previously removed to fix a
merchant's robotic arm. <br /><br />Between giant crows, ghouls, and card
games the group finds themselves fairly occupied. Patton continues to proseletize to Chuck, while Dean and August act as scouts on the roof of the
barn. Murdock keeps to himself.<br /><br />One night, Dean catches movement
on the road and moves to wake the others. They decide to park the
Blud-Bucket behind the farmstead and send August out to keep an eye on
the road. He has the case in hand, expecting June.<br /><br />And although
he spies the feminine form of his sister, it's the
taller, bulkier form behind her that surprises him.<br /><br />June: "August?"<br /><br />August: "June!"<br /><br />A
man walks up and rests his rifle in the sand, a broad machete at his
side and a bandanna over his mouth. Pulling it down, he reveals a
scorpion brand on his neck and a scowl on his lips.<br /><br />"August..."Zavihttp://www.blogger.com/profile/04869589113810731406noreply@blogger.com0tag:blogger.com,1999:blog-6648646885498407685.post-8320659997461171812014-07-23T23:30:00.000-04:002014-07-23T23:30:17.234-04:00Juggler Class and some Thoughts on TradeI'm working on an adventure for a group of jugglers and drew this up this morning.<br />
<br />
<u>Juggler</u> (Draft 2)<br />
HD 1d4<br />
Light Armor<br />
Light Melee Weapons<br />
<br />
Skills:<br />
<b>Juggle</b>: The juggler can simultaneously hold (juggle) items of size value equal to 3 + Dex mod, where Small = 1; Medium = 2; Large = 3<br />
Juggled items can be thrown. Items can be caught into the juggling pattern so long as this is within the maximum total size value of the juggler.<br />
Juggling requires both hands.<br />
If the juggler takes damage, he must make a Dex check to continue juggling.<br />
<b>Throw</b>: The juggler can use items or melee weapons as projectiles, as though making a normal ranged attack. Melee weapons do their normal damage.<br />
The juggler can also throw an item to an ally. If the ally is not occupied, she catches the item. If the ally is occupied, catching requires a Dex check.<br />
<b>Catch</b>: Jugglers always catch thrown items.<br />
<br />
Weapon Notes:<br />
A thrown torch has 25% chance of igniting the enemy, who then burns for 1d4 damage per round until the flame is extinguished.<br />
A metal juggling ball (like a small cannon ball) can be thrown for 1d4 damage, and is a small item.<br />
Standard club is small item, 1d4 damage. Heavy club is medium, 1d6 damage.<br />
<br />
<br />
TRADE:<br />
Just a few notes for my own purposes, preliminary to the development of some more complex tables for commerce in cities.<br />
- Termine Bay: Inexpensive standard goods, obscure church items can be bought from the temple if you have connections, many more exotic items in transit but you have to buy them off merchants who are already shipping them <br />
- Riverstadt: Lots of blackmarket trade. This is the place to get illegal items, but it will cost you.<br />
- Marsheville: Has everything, but proximity to the emperor means taxes are collected more strictly, which drives prices up. Moderate blackmarket trade<br />
- Halfhill: Has tech. Too bad it is almost impossible to get into the city, and most of the good stuff is proprietary of Count Ferdinand. Still, there are smugglers...<br />
- Mesa: It's hard to get much of anything out here, but they have a healthy market for textiles and other such dry handicrafts.<br />
- Sudenport: All sorts of great stuff. They sell things on the street that are illegal in the empire. A weak sense of law leaves scams common and quality control nonexistent.Zavihttp://www.blogger.com/profile/04869589113810731406noreply@blogger.com0tag:blogger.com,1999:blog-6648646885498407685.post-1342869521195205232014-07-17T16:54:00.001-04:002014-07-17T16:54:18.065-04:00On the Uniform of the Battle MagesThose in Hommund who are convicted of magic use in Hommund are faced with a choice: execution or enlistment. It is no wonder their ranks swelled so quickly.The Battle Mage Corps is the only force authorized in the use of magic within the range of Rohan's empire. Where they walk the streets in blue coats and shining helms, the townsfolk usher their children inside and watch the passing breathlessly.<br />
<br />
Some wonder why the Mages are not more heavily armored. Surely they could be better protected, they could be even more untouchable.<br />
There are two answers to this question.<br />
<br />
The first is the reason of practicality. In the interest of breeding an army overnight, it was not practical in the early days of the empire to commission fitted suits of armor for thousands of men. Magic-users, too, are accustomed to long hours of study. While the Mages are trained in competent swordsmanship, both for self-defense and fitness, many more hours are spent studying tomes and memorizing spells. With a light uniform, the fit Mages are free to march for hours and still have a calm, even pulse and a clear head to recall every word of incantation.<br />
To suit up in plate is to acknowledge a change in environment between the tower and the streets. This is going to war. But magic is above all a <i>mind game</i>, and it is important that the Battle Mages be untouched by any stress of a battleground environment, where the mind dulls and slows and becomes subject to urgent gut responses. No, the Battle Mages study in their uniform, in something manageable for constant wear, and they learn to associate it with the comfort of the school, and they will have it like a blanket of safety out on the street.<br />
Likewise with the pervasive use of the uniform. <i>Every</i> Battle Mage must wear it, and so breed the feeling of brotherhood that comes with the identical appearance and close association. So you can see that the Mage's uniform is designed to encourage a feeling of calm, safety, and brotherhood in the face of danger, so that it does not in fact appear to the Mage as danger, and his mind is left unfettered to manage his spells with removed efficiency.<br />
Just as the garb inculcates a feeling of unity between the Mages, the heavy beaked helm forms a separation between the Mage and his surroundings. Inside the helm, outside sounds are dulled, everything is clearly outside the self, and one's identity is definitively anonymous. Those familiar with the psychological effects of masks will see where this is headed. A Mage who cannot be identified by others cannot be held accountable for his cruelty, and uniformity of the Corps encourages the mentality of us-and-them, as does the training of the Mages. They have a power all but their brothers lack, they are superior, they study and are smarter, they are above the peasants and commoners, they are special. They are told this day after day until the townsfolk seem but insects. The thick helm blocks out distracting sounds and the pleas of commoners, anything that might distract from the magical cants that resound in the metal case.<br />
<br />
The second answer is more terrifying, and is all that the city-goers know: the Battle Mages do not wear armor because they do not need it. They are nightmares, they are wizards with charms and curses in their defense. There is no use in striking them, there is no use in fighting back.<br />
The best one can do is to stay out of their way.Zavihttp://www.blogger.com/profile/04869589113810731406noreply@blogger.com0tag:blogger.com,1999:blog-6648646885498407685.post-32251394532954193422013-10-25T11:47:00.000-04:002013-10-25T11:47:59.794-04:00RPG Person Profile<div class="separator" style="clear: both; text-align: center;">
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<b><a href="http://dndwithpornstars.blogspot.com/2013/10/your-rpg-person-profile.html?zx=d67cf3e80deb11fa">RPG Person Profile</a> </b></div>
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</div>
<div>
<b>I'm currently running (at home):</b></div>
<div>
An old-school DnD format of my own invention.</div>
<div>
<b><br /></b></div>
<div>
<b>Tabletop RPGs I'm c</b><b>urrently playing (at home) include:</b></div>
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ODnD dungeons in a FLAILSNAILS-esue fashion with a group of friends.<b> </b></div>
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<b><br /></b></div>
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<b>I'm currently running (online):</b></div>
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The "Hommund 99" campaign in Old School DnD<b></b></div>
<div>
via Skype and roll20.net</div>
<div>
<b><br /></b></div>
<div>
<b>Tabletop RPGs I'm c</b><b>urrently playing (online) include:</b></div>
<div>
Just the game I'm running.<b> </b></div>
<div>
<b><br /></b></div>
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<b>I would <i>especially</i> like to play/run:</b></div>
<div>
Old School DnD</div>
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Traveller</div>
<div>
Cyberpunk 2020</div>
<div>
<b><br /></b></div>
<div>
<b>...but would also try:</b></div>
<div>
Call of Cthulu</div>
<div>
Anything that isn't very plainly idiotic or published by WotC<b><br /></b></div>
<div>
<b><br /></b></div>
<div>
<b>I live in:</b></div>
<div>
Florida, USA<b> </b></div>
<div>
<b><br /></b></div>
<div>
<div>
<b>2 or 3 well-known RPG products other people made that I like:</b></div>
<div>
Vornheim</div>
<div>
Lamentations of the Flame Princess Weird Fantast Rollplaying</div>
<div>
The D&D Rules Cyclopedia</div>
<div>
<b><br /></b></div>
<div>
<b>2 or 3 novels I like:</b></div>
<div>
Frank Herbert's <i>Dune </i>(the whole series, really. Especially Dune Messiah)</div>
<div>
Zak Smith's <i>We Did Porn</i></div>
<div>
Craig Thompson's <i>Blankets</i></div>
<div>
<b><br /></b></div>
<div>
<b>2 or 3 movies I like:</b></div>
<div>
<i>Oldboy</i></div>
<div>
<i>God Bless America</i></div>
<div>
<i>Scott Pilgrim Vs The World </i><b> </b></div>
</div>
<div>
<b><br /></b></div>
<div>
<b>Best place to find me on-line:</b></div>
<div>
www.randemise.blogspot.com<b> </b></div>
<div>
<b><br /></b></div>
<div>
<div>
<b>I will read almost anything on tabletop RPGs if it's:</b></div>
<div>
written by <a href="http://dndwithpornstars.blogspot.com/">Zak Smith</a>, <a href="http://monstersandmanuals.blogspot.com/">Noisms</a>, <a href="http://tao-dnd.blogspot.com/">Alexis Smolensk</a>, or <a href="http://jrients.blogspot.com/">Jeff Rients</a><b><a href="http://jrients.blogspot.com/"> </a></b></div>
<div>
<b><br /></b></div>
<div>
<b>I really do not want to hear about:</b></div>
<div>
Products published by WotC,</div>
<div>
Problems that should not be problems because people should have common sense.</div>
<div>
<b><br /></b></div>
<div>
<b>I think dead orc babies are ( circle one: funny / problematic / ....well, ok, it's complicated because....)</b></div>
<div>
Something that appears in my games for the purpose of realism. Some players care and some don't, but it's worth it for those players who get another level to think about from it, and it doesn't bother the rest.<b> </b></div>
</div>
<div>
<b><br /></b></div>
<div>
<b>Game I'm in are like (link to something)</b></div>
This<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj2GGyrKu4NQxhS5u-J6pA2zMQhLadsV835Xb3FvcHspvdQNsmxGW2u3njWEz7w_MvlPG3cGsHyOWfcLf0S0neIflTa5lepzfeaYnjvduXmj9i7yJZiJKiEyCKpAbXiN9odTAGZqwseZ3F-/s1600/dnd7.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="240" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj2GGyrKu4NQxhS5u-J6pA2zMQhLadsV835Xb3FvcHspvdQNsmxGW2u3njWEz7w_MvlPG3cGsHyOWfcLf0S0neIflTa5lepzfeaYnjvduXmj9i7yJZiJKiEyCKpAbXiN9odTAGZqwseZ3F-/s320/dnd7.JPG" width="320" /></a></div>
Then this:<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhQEC-fQUP316dRsyuajy8GMqbSuqogyww-m4ZAZmQuh9jtcGQhUtZKCD3myzAYk1qxy9ZQRpxFeCJN6rTqx2efcB6gzeUc1aEVsx8u96G5oCVUBMcRdtd1sq-tP5mjXdkB6MxjUq7f_2li/s1600/dnd15.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="240" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhQEC-fQUP316dRsyuajy8GMqbSuqogyww-m4ZAZmQuh9jtcGQhUtZKCD3myzAYk1qxy9ZQRpxFeCJN6rTqx2efcB6gzeUc1aEVsx8u96G5oCVUBMcRdtd1sq-tP5mjXdkB6MxjUq7f_2li/s320/dnd15.JPG" width="320" /></a></div>
Which leads to this:<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj9kwqNe_-U_GT5_zjyppzeyLAj7Be1Smk9Cie1uA9VLXjQCKOoKVq1zIu12E6_s03kL_iBaLAtu-Bx5eWniLuM3x23eaeAX-QdcF9N05ifbEd3P7mdDKrPNaK5jt11cfrnBwDrLSxUTODM/s1600/dnd5.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="240" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj9kwqNe_-U_GT5_zjyppzeyLAj7Be1Smk9Cie1uA9VLXjQCKOoKVq1zIu12E6_s03kL_iBaLAtu-Bx5eWniLuM3x23eaeAX-QdcF9N05ifbEd3P7mdDKrPNaK5jt11cfrnBwDrLSxUTODM/s320/dnd5.JPG" width="320" /></a></div>
Or sometimes this:<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgHu-0L8ccOxLszGAKcA3RFiiOl2E6T6DyhQnX04EsNf4Bt5vfbFBa2wK6o19sCeAheDoyvskxHA_9i-suy_tjLCuzuJEx-PT7U6TkTilLCUuPieY0p2bvDBlgYc9J2UPRmg0UIfBwKX2RN/s1600/dnd16.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="240" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgHu-0L8ccOxLszGAKcA3RFiiOl2E6T6DyhQnX04EsNf4Bt5vfbFBa2wK6o19sCeAheDoyvskxHA_9i-suy_tjLCuzuJEx-PT7U6TkTilLCUuPieY0p2bvDBlgYc9J2UPRmg0UIfBwKX2RN/s320/dnd16.JPG" width="320" /></a></div>
There's also some of this:<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgA9NgtJCmGaxQdf0PA6nOSyYb6krbco06YsxSh5YSzHRDyoRbHTjiGexfXm07o_oE1Fvlz8LERkR1y6uyUg8yF-3q-BoNxBfJw0FLbHUzQfVxcwcX1n_hd8dbTSkBMUe4Cdtc2nOdrWuoZ/s1600/dnd13_2.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="246" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgA9NgtJCmGaxQdf0PA6nOSyYb6krbco06YsxSh5YSzHRDyoRbHTjiGexfXm07o_oE1Fvlz8LERkR1y6uyUg8yF-3q-BoNxBfJw0FLbHUzQfVxcwcX1n_hd8dbTSkBMUe4Cdtc2nOdrWuoZ/s320/dnd13_2.jpg" width="320" /></a></div>
Though I'm not sure what that is...<br />
<br />Zavihttp://www.blogger.com/profile/04869589113810731406noreply@blogger.com1tag:blogger.com,1999:blog-6648646885498407685.post-27540933037543390452013-10-22T11:57:00.000-04:002013-10-22T11:57:12.148-04:00Game Summary - Session 6Having received a letter from a friend in the Adventurers' Guild, the players decided to take up a mission in Termin Bay. They journeyed back down the river and asked around. In the tavern, they met a barman who refused to believe the stories, and a suspiciously helpful fellow named Blake.<br />
Blake volunteered to aid the search, and after a surreptitious Detect Danger spell, they agreed to allow his company.<br />
Journeying into the forest at night, they were unable to find the rumored lair of the hag (or ghost, or who-knows-what), and set up camp, keeping watch on the forest and on their new companion.<br />
In the morning, Blake awakens early to "get breakfast". Roderick follows him only to find that the traveler has truly gone out merely for eggs and firewood.<br />
After breakfast, the group returns to town to meet up with newly arrived companions, and again embarks on the search. After some time, they arrive upon a dilapidated hovel. Investigation yields naught but maggots and stagnant water, but the shed behind the shack is more interesting. There, a large hole underneath sinks into the ground. As adventurers, they obviously descend.<br />
Inside, the path is blocked. Clause swiftly kicks down the barricade, triggering a rain of jagged rocks rigged to fall. Unconscious, Clause is left with Blake by the entrance of the dungeon.<br />
The group presses on through dug-out tunnels, soon finding another pit. Again, they descend.<br />
The dirt gives way to stone, and torches burn in hewn halls. They find stalactites dripping a viscous fluid green and vile. A room nearly filled with it causes them to turn back, and they come upon a great atrium filled with tents, lit by torches. The laughter of children and patter of small feet echoes, and soon the source approaches:<br />
Dozens of small children.<br />
The kids flee at the sight of the adventurers, shouting.<br />
The party examines the tents and adjacent camping rooms for a few minutes, before the children return with a band of teenagers.<br />
"What are you doing here?"<br />
There is much shouting and argument. The adventurers try to ask questions as the teens insist that the group leaves. There are threats: the children claim to be protected by some strange power, but will not name it.<br />
In the end, the adventurers decide to leave. They recover Clause and inform Blake. Back in Termin Bay, the party informs the local guards of the children and their lair. Staying the night in the inn, the group sets out for Riverstadt in the morning. Blake agrees to join the team until the end of the season, when he must return to Lockewood.<br />
<br />
In Riverstadt, the party pays a visit to the local Adventurers' Guild. Their next job: An expedition into the mountains of the Northwest to aid in the establishment of a new base.<br />
<br />
The day is the 51st of Winter, Year 99 after the WarZavihttp://www.blogger.com/profile/04869589113810731406noreply@blogger.com0tag:blogger.com,1999:blog-6648646885498407685.post-52619204853968715002013-10-12T10:56:00.001-04:002013-10-12T10:56:21.234-04:00Game Summary - Session 531st of Winter, Year 99 after the war;<br />
<br />
As the players sailed downstream out of Riverstadt, harsh winds and heavy snowfall beset the party. The fields are covered in snow and when the sun sets before they reach the bay, the adventurers lift the boat from the river and camp in the forest.<br />
The blizzard continues the next day when they reach Termin Bay. The town seems empty, with most building snowed in. They return their kidnapped hirer to her sister's home, digging out the door to let her in, and decide to waste no time in paddling upstream in the blizzard to return to Riverstadt.<br />
The blizzard lasts another day, and the party is forced again to flip the boat on the shore, and hikes for hours in the snow to find the shelter of the forest where they can make a fire. Illness affects a couple members of the group. In the morning they hike back to the boat. Snow is still falling, but the blizzard has stopped. The dig out the boat and continue, and the journey up river takes three days in all.<br />
Upon their return, they inquire among the Revelation about a place to fence their stolen jewelery. The Revelation does not deal in foreign goods, but a man says he can arrange a meeting with a former contact the next day.<br />
The party goes to the Red Raven tavern and meets a man to whom they are able to sell the stolen goods. The man tells them that, if they wish for connections who can give them more jobs, he may have a mission. They should decide and return the next day.<br />
Of course they do, and are told that there will be a ball among the elite from Riverstadt and Marsheville in a few days. The Diebenstadt has a lock-breaking device they would like to have field tested, and some documents are located in the building that they would be willing to buy. They will have to acquire suitable outfits, and can gain entry with forged invitations.<br />
The party gears up, and has a tailor make suits to suit them, at their price range, and in a few days they go to the party.<br />
Entering, they attempt to mingle with the upper strata. Eko bothers some noblemen and eventually descends on a young lady who criticizes his cheap suit. The party banters for a moment with the frustrated heiress before she leaves in a huff. A young man approaches, angered that the adventurers have been antagonizing his lady friend. They persist in insulting the man, and before long Eko throws the first punch.<br />
Roderick and Jean slink away (Clause is hidden on the street outside with the hounds) as Eko thrashes the young nobleman. Exiting the ballroom, Roderick and Jean alert the guards to the fight, who go rushing in to end it. The hall is undefended as the two sneak down the hall toward the document room.<br />
Meanwhile Eko puts up a good fight, now taking on the nobleman's two friends, and knocking one out in swift order while blocking and dodging blows. One guard tackles the other nobleman, and the second guard fails to restrain Eko.<br />
Roderick and Jean use the device to break the lock into an office where they gather up documents from a desk and a large chest, which also contains a sum of coins and a signet ring.<br />
Eko tries to stomp another guard on the ground, but the guard manages to rise and draw a dagger. Eko takes his first hit of the night when the blade cuts through his side. Still conscious, he feigns a faint and falls. More guards are called to drag the men out and cover abandoned posts just as Roderick and Jean reenter the ballroom.<br />
Four guards drag out the combatants, bound or unconscious, to the street outside. The party inside rumbles with shocked murmurings and fainting maidens.<br />
Roderick and Jean hurry off down the street. The guards try to awaken the pummeled young men. When he suspects they will imprison Eko, Clause releases the dogs on the guards. One guard falls straightaway. Clause reaches the combat as the guards begin to fight off their canine assailants.<br />
When one guard slays a dog, Eko can feign unconsciousness no longer, and joins the fight. Eko falls. Roderick and Jean, watching from a distance, try to sneak up on the fight. All the guards are down save one, who backs up to the wall. Seemingly of higher rank, he is a capable combatant, but has lost his weapon in the fray.<br />
Jean is forced to come to Eko's aid. Roderick attempts a sneak attack, but is seen, and the guard takes him out. Finally, with all other fighters lying on the ground around them, Clause manages the fatal blow, splitting the last guard's skull.<br />
Jean and Clause flee with their fallen comrades over their shoulders, back to The Revelation.<br />
The next morning Morgan, leader of the Revelation, asks them to leave, to not endanger the gang by fleeing here after their crimes. Clause expresses his displeasure with the operation, and Jean says goodbye.<br />
They reach the Red Raven, but their contact does not arrive. They decide to stay at the inn across the way while the others recover, and keep an eye on the Red Raven.<br />
Their contact arrives on the third day. He says some among the Diebenstadt disapprove of their more obsequious methods, while others could make use of their talents. The decision has been to allow them membership to the coalition of thieves, but some will not do business with them. If they will adopt a more covert strategy, more doors may open.<br />
They are paid for their mission, and given the name of their contact: Derek the Raven ("it's a long joke"). Codes are passed for contact purposes, and Derek is interested in the signet ring. He says he will return in a couple days with an offer.<br />
<br />
The day is the 43rd of Winter, Year 99 after the War.Zavihttp://www.blogger.com/profile/04869589113810731406noreply@blogger.com0tag:blogger.com,1999:blog-6648646885498407685.post-61954002917064252632013-10-11T17:54:00.000-04:002013-10-11T17:55:23.657-04:00Game Summary - Session 4The players, seeking a job, consulted some thieves until they were referred to a tavern keeper on the other side of Riverstadt.<br />
The barkeep gave them the address of a woman who was willing to pay adventurers to kidnap her from her unhappy marriage.<br />
The players gladly accepted the task, and spent the day observing the mansion.<br />
At night they posted Leia as watch and climbed the tall fence. They took a guard by surprise and killed him, then reached the balcony and entered through a window.<br />
They found something of which they had not been informed: an infant child. They spent some time trying to wrestle information from the nurse (as well as physical wrestling) who came to comfort the crying baby. Eventually they simply beat the nurse unconscious and left the charismatic Eko with the baby.<br />
Crossing the hall, they found the master bedroom, and woke the master of the house and his wife. The sir was quickly subdued, as well as slayed a guard who came to the aid of the residents. The woman turned out to be the one who hired them. They took their payment and a jewelery box and left. A house servant begged them to leave the child, but was swiftly punched out. The party descended to the lawn, past the other servants watching in horror.<br />
That same night, they rode a ship on the south river toward Termin Bay.<br />
<br />
The day is now the 31st of Winter. Zavihttp://www.blogger.com/profile/04869589113810731406noreply@blogger.com0tag:blogger.com,1999:blog-6648646885498407685.post-25356981213426762522013-09-29T11:39:00.001-04:002013-09-29T11:39:35.533-04:00Game Summary- Session 3After being nursed back to health by their fellow thieves, the players awake in the warehouse lair of the gang, and those who fell early are made aware of the loss of their friend, Inigo.<br />
They travel out to his grave to find a priest speaking holy words over their fallen comrade. Corpse of their friend hardly buried, they recruit the cleric, Jean, into their party.<br />
Asking around the gang for jobs to do, they learn of an impending execution that the gang plans to interrupt. Illegal halflings in Marsheville have been captured and will be hanged for unlicensed emigration from Halfhill.<br />
The players have only a few days to prepare, and they lend their assistance in strategizing.<br />
When the day comes, the halfling fugitives are led out from the courthouse into the square. A crowd gathers to see the hanging. Eight guards line the gallows, a small band of thieves looms on the adjacent rooftop, including the players, with bows at the ready.<br />
Before the charges are read, a hail of arrows falls upon the guards, some wounding, others bouncing off armor, one striking into the crowd. The crowd begins to scatter as ropes fall from the rooftops. Clause descends into the maelstrom as guards scramble to the ready.<br />
The next volley of arrows begins to fell guards, and the crowd still stands between the law and a direct fight. Halfling prisoners throw themselves low in fear, uncomprehending of what is happening.<br />
When the crowd is gone from the square, only three guards remain. Clause runs to the gallows, deflecting blows and hacks down one guard. A citizen tries to interfere and is likewise cut down. When Clause turns to face his final opponent, the guard lies dead with an arrow in his throat.<br />
The halfhlings are quickly untied and lead up ropes to the rooftop. A scout shouts that more guards are on their way. The gang slips down the other side of the roof, where escape ropes have been readied. Down a series of tight alleyways, carrying the slower of the halfling refugees, the gang ducks into a winery cellar, where they have been allowed refuge by a sympathetic citizen. They lie low in tentative celebration until nightfall, when groups split off to return one-by-one to the gang's hideout.<br />
On the way back, the party's group encounters a group of young men beating a homeless man. With little hesitation Clause slaughters two of the men, and the third is slain with an arrow as he tries to flee. They lift the limp and broken body of the homeless man and carry him back to base. Amidst the party they do what they can to make the injured man comfortable and bind his wounds.Zavihttp://www.blogger.com/profile/04869589113810731406noreply@blogger.com0tag:blogger.com,1999:blog-6648646885498407685.post-21603979088263895162013-09-24T11:00:00.000-04:002013-09-24T11:00:31.470-04:00MetaWarGame Revisions and AdditionsRevision:<br />
In a battle between two factions:<br />
Former Rule: Winner loses 25% of his forces<br />
Loser loses 75% of his forces<br />
Revision: Because this does not make tons of sense for armies dramatically separated in size:<br />
Winner loses forces equal to 25% of the opponents army<br />
Loser loses forces equal to 75% of the opponents army<br />
Thus, you must be careful when facing a larger force, as a Pyrrhic victory is entirely possible.<br />
<br />
Addition:<br />
To combat another faction's mass recruiting, a new ability:<br />
Slander- Works just like recruiting ( [Fol]d[Rep] ), but you choose a faction to target, and your propaganda troops sully that faction's name. Targeted faction loses troops in location where you slander, equal to your roll.<br />
<br />
Also, in order to maintain at least the semblance of a regular schedule, I will send out the MetaWarGame emails every Tuesday, Thursday, and Sunday.<br />
This way, people with Monday, Wednesday, Friday schedules can send in actions on Tuesday and Wednesday; and Tuesday, Thursday schedules can send in Monday and Wednesday.<br />
Since Friday is game night (if we can keep that consistent), there's Saturday to send in actions for Sunday.<br />
If you don't send anything in, it is assumed your faction is busy with other things, as are you. However, this will not confer the benefits of lying in wait.Zavihttp://www.blogger.com/profile/04869589113810731406noreply@blogger.com0tag:blogger.com,1999:blog-6648646885498407685.post-53176835021421041732013-09-19T18:51:00.000-04:002013-09-19T18:51:27.527-04:00Gods of Hommund<u>Weirdunn, the Grieving God</u><br />
Weirdunn is the most ancient of the gods. He is father to the natural world and to the other gods. After he had created the earth, he was seduced by a woman, who bore him three children and revealed herself to be the evil goddess Vessa. Vessa brought chaos into Weirdunn's world, and he wept for what his creation had become, and his tears became the world's heroes.<br />
<ul>
<li>Weirdunn presides over the fortunes of heroes, and is the god of wisdom and learning.</li>
<li>He is depicted as an old man, often weeping.</li>
<li>Weirdunn is worshipped in temples of marble, usually only sparsely decorated. The church looks down upon opulence, and prefers minimal frivolity in its architecture.</li>
<li>Weirdunn's followers fast at the change of seasons to feel the sorrow of their god. This is usually accompanied by meditation. Winter is the most important fast.</li>
<li>Weirdunn's color is white, sometimes with blue trim.</li>
<li>His elements are water and ice.</li>
<li>His animal is the owl, and white owls are especially sacred. It is believed that there is somewhere a white owl with a man's eyes, through which the god can see his world more closely.</li>
<li>His clerics wield the halberd, some scholars believe this has to do with the extensive reach of the god, or possibly with his greater distance from the mortal world.</li>
<li>The church of Weirdunn preaches understanding toward heretics and nonbelievers.</li>
</ul>
<u>Rensol, The Avenger</u><br />
The first son of Weirdunn and Vessa, Rensol was born and went forth unto the world, told by Vessa to create as he would. Rensol gave form to the Dwarves, a fierce race after his own mind, and gave them courage and skill in practical crafts.<br />
<ul>
<li>Rensol is the god of battle and all honorable competition. He watches over soldiers and the brave. He is the patron of the Dwarves, and among them is known as Dwarvenhammer. The souls of those who die in battle are his to reassign.</li>
<li>Rensol is always depicted in armor. </li>
<li>Rensol is worshiped in mead halls constructed out of the strongest trees. The prestige of such halls, used for warriors' celebrations, is judged by the weapons and armor hung on the walls by storied and pious soldiers and heroes.</li>
<li>Those who wish to serve Rensol as priests must have served in conflict before appointment, and upon each rise in rank swear an oath to combat a chosen sin. In order to maintain rank, the highest ranking member of any congregation of Rensol must lead a crusade against his chosen sin every five years, and rid the world of one sinner for each man under his command. As such, many armies have a squadron, sometimes even a legion, of battle priests fighting in the name of Rensol to purge the world of the wicked.</li>
<li>Rensol's color is red, with black and sometimes gold.</li>
<li>His elements are stone and lightning. Which of these is most prominent varied by culture.</li>
<li>His animal is the ram.</li>
<li>His clerics and paladins wield the hammer or the great sword. This too varies by region.</li>
<li>Rensol's priests think nonbelievers honorless cowards, and will respond violently to heresy.</li>
</ul>
<u>Tsura, The Gladewalker</u><br />
The only daughter of Weirdunn and Vessa, Tsura went forth into the world and created the Elves. She gave them the forests that she so loved, and imbued them with her special gift: arcane magic.<br />
<ul>
<li>Tsura presides over the forests, and governs the forces of arcane magic. She is the goddess of love, lust, and marriage. She is the patron goddess of the Elves.</li>
<li>Tsura is depicted in thin or sheer robes, or in a garb of vines, with fine features and long black hair worn down or in braids.</li>
<li>Tsura is traditionally praised in natural, often vine-covered and surrounded by gardens, wooden buildings. Her priests are all women, and none who serve her may be virgins, for all who serve Tsura must know Her gifts. For this reason, many houses of prostitution will contain a small shrine to the goddess, and many temples are havens for sorceresses.</li>
<li>Houses of Tsura year-round practice the growing of grapes for wine where possible, and at the start of Spring a festival is held. Plays are performed (comedies are the most honored), wine and other drugs are consumed, and often orgies break out, but violence is absolutely forbidden. The festival lasts until all the temple's wine from the past year has been consumed, and it is custom for attendees to bring their own stores to extend this time. This festival usually takes place in a field outside town, and the festival is seen as a necessary release of restraint, so that it does not build up in the public so as to become harmful.</li>
<li>Tsura's colors are green and pink.</li>
<li>Her elements are air and vegetation.</li>
<li>Her animal is the elk.</li>
<li>Her clerics wield staves, either the thick bludgeoning sort, or quarterstaves, varying by region.</li>
<li>Her church preaches understanding towards nonbelievers.</li>
</ul>
<u>Gulmar, The Gluttonous God</u><br />
The last child of Weirdunn and Vessa was diverted from the others. When Weirdunn was able to caution Rensol and Tsura about their dual nature, Vessa distracted Gulmar with the promise of food, and told her favorite son to create whatever he wished. So Gulmar in his sloth lazily created the humans, a race without any particular talents.<br />
<ul>
<li>Gulmar is the god of wealth and civilization. He is the creator of humans. His nature makes him a gluttonous god, and his vices make him Vessa's favorite son. Merchants and politicians pray to Gulmar.</li>
<li>Gulmar is depicted as a jovial and rotund man in elaborate robes.</li>
<li>Gulmar is worshiped in elaborate and ornate marble temples, often with high ceilings and decorations of gold.</li>
<li>Gulmar's pious observe a day of rest every tenth day, where shops are closed and families are expected to eat together. A feast is held in the temple, with wealthy members bringing dishes and drinks. During the night, the doors are left open for the poor to feed on the scraps.</li>
<li>Gulmar's colors are green and black, sometimes gold.</li>
<li>His element is metal.</li>
<li>His animal is the boar, though sometimes satirized as the pig.</li>
<li>His clerics wield the mace primarily, and any of their weapons is often richly crafted and decorated.</li>
<li>Gulmar's church denounces heretics and nonbelievers.</li>
</ul>
<u>Vessa, The Queen of Devils</u><br />
Vessa seduced the Father of Gods to loose her creation upon the world, but seeing most of her children won back to the side of Weirdunn, she was enraged and cursed their creations. She banished the Dwarves to deep below the earth, where no one could ever see their magnificent towers and wondrous fortresses. She cursed the Elves with near-endless life, such that they would be forced to watch all the mortal things in their forests wither and die, and when the other gods in pity granted the humans their best traits, Vessa imbued them also with her worst, and forced them to always be in conflict between their natures.<br />
<ul>
<li>Vessa is the goddess of chaos and evil creatures. The souls are the wicked fall under her domain, to be reincarnated as twisted monsters.</li>
<li>Vessa's face is never depicted, as to do so is believed to bring the worst of ill-fortune, even to her own followers.</li>
<li>Her colors are black and grey, and occasionally deep purple.</li>
<li>Vessa's worshipers are opposed to any sort of law or government.</li>
<li>Her animal is the jaguar, or similar cats. Black panthers (/lions/cougars/etc) are especially sinister.</li>
<li>Her clerics wield morning stars, or sometimes whips.</li>
</ul>
Zavihttp://www.blogger.com/profile/04869589113810731406noreply@blogger.com0tag:blogger.com,1999:blog-6648646885498407685.post-35193362579592404672013-09-17T14:24:00.002-04:002013-09-20T17:03:03.626-04:00Faction Leaders<b>The Empire</b><br />
<b>Emperor Locke Nosc Rohan</b><br />
Lvl 10 Vampire Fighter (Ranger) perpetually Age 29 (chronologically 53)<br />
Better known as Emperor Rohan, the fearsome former adventurer is relegated often to his palace because of his vampirism. Nevertheless, he still stalks prey and has lost not a whit of his killer instinct. This gives him a fearsome aura which adds intimidation to his skills as a master manipulator in diplomacy.<br />
In MetaWarGame, Emperor Rohan can be used to grant a bonus to Rep<br />
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<b>The Explorers' Corps</b><br />
<b>General Michael Cunningham</b><br />
Lvl 8 Human Fighter Age 53<br />
Appointed by Rohan to lead his explorers, the former knight of Dale was given by Vessa a loyal black feldragon, which makes him a fearsome sight on the battlefield.<br />
In MetaWarGame, General Cunningham can grant a bonus to Mgt<br />
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<b>The Halfhill Regime </b><br />
<b>Lord Ferdinand</b><br />
Lvl 9 Human Paladin (Vessa) Age 51 <br />
The paladin of Vessa has an evil vision: he sees many possibilities of what could be. Of mercenaries, he saw an army, of the halflings, a workforce, of Halfhill, an industrial city-state. Ferdinand has nearly enslaved the halfling city, and brought forth untold wonders of industry, many of his own ingenious design.<br />
In MetaWarGame, Lord Ferinand can grant a bonus to Res<br />
<br />
<b>The Halfhill Resistance</b><br />
<b>Commander Abram Burrowdale</b><br />
Lvl 10 Halfling Fighter Age 48<br />
The guerilla
captain of the Halfhill resistance grew up a poor bandit in Marsheville. Taken
in by the military, he served in the early days of the Empire before defecting
due to disagreements with the imperial zeitgeist. Thinking to remove himself
from Rohan’s Empire, he retired to Halfhill, only to find a cause that dearly
needed his experience. He has taken his training home and carefully gathered a
rebellion as the walls have risen around Halfhill and now leads covert bands to
bring down Ferdinand.<br />
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In MetaWarGame, Commander Burrowdale can grant a bonus to Rec</div>
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<b>The Diebenstadt</b></div>
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<b>Guildmaster Bertram Geiger</b><br />
Lvl 10 Human Thief Age 45<br />
The master
of the city of thieves had a vision as a young man: to draw together all
Riverstadt’s myriad gangs under one roof for the benefit of all whose ambitions
were held back by the law. A master diplomat, Geiger tentatively attained this
vision, and though the trials have been many, this day he sits atop the Throne
of the Undercity, above a counsel of crime family Godfathers and psychotic gang
leaders, and with his silver tongue directs them all.</div>
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In MetaWarGame, Guildmaster Geiger can grant a bonus to Rep</div>
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<b>The Hexenshard</b></div>
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<b>Archmage Kedra Shultz</b><br />
Lvl 11 Human Magic User Age 30<b> </b><br />
The daughter
of the previous archmage, Kedra was a child prodigy of the Hexenshard. By her
late teens, she had acquired skills many would not achieve until late in their
lives. Now, though half the age of most members, the young genius leads the
Hexenshard from her fathers’ manse outside Sudenport, scrying on the goings-on
in the faraway Empire and waiting patiently to achieve her ends.</div>
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In MetaWarGame, Archmage Shultz can grant a bonus to Res</div>
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<b>The Adventurers' Guild</b></div>
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<b>Guildmaster Aaron Maas</b><br />
Lvl 11 Human Fighter Age 41<b> </b><br />
As a young man, Aaron Maas ventured
deep into the Great Forest and did not return for nearly a decade. It is said a
different man returned from that forest than entered it, some believe he was
taken by spirits, others that he fought so ruthlessly for survival as to have
become something less than human. His gaunt features and sunken dead eyes
certainly do not contradict this. Nonetheless, he returned to save the
Adventurers’ Guild, which had floundered under the weight of Imperial
restrictions. An avid freedom fighter, even in the middle of his life, Maas can
be a cold strategist or a berserk warrior, and this combination makes him one
of the most effective hands-on leaders in Hommund</div>
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In MetaWarGame, Guildmaster Maas can grant a bonus to Rec</div>
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<b>The Weisekirk</b></div>
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<b>Archbishop Marissa Leon</b><br />
Lvl 10 Human Cleric Age 56<b> </b><br />
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orphan raised by the church, Marissa joined the Order of Clerics and quickly
ascended the ranks, vetted by countless field missions, and spent years
training new Clerics. By the time the Archbishop died, she had proven herself
his most trusted aide, and her fellow clergymen knew that Weirdunn wished her
to lead them. Though aged, Marissa’s roots have not left her, and she is still
a warrior at heart. Restrictions of the church keep her from frequent military
engagement, but as a general, she has a fearsome fire that inspires troops.</span></div>
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<span style="font-family: "Calibri","sans-serif"; font-size: 11.0pt; line-height: 107%; mso-ansi-language: EN-US; mso-ascii-theme-font: minor-latin; mso-bidi-font-family: "Times New Roman"; mso-bidi-language: AR-SA; mso-bidi-theme-font: minor-bidi; mso-fareast-font-family: Calibri; mso-fareast-language: EN-US; mso-fareast-theme-font: minor-latin; mso-hansi-theme-font: minor-latin;">In MetaWarGame, Archbishop Marissa can grant a bonus to Mgt</span></div>
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<br /></div>
<div class="MsoNormal" style="margin-bottom: .0001pt; margin-bottom: 0in;">
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Zavihttp://www.blogger.com/profile/04869589113810731406noreply@blogger.com0tag:blogger.com,1999:blog-6648646885498407685.post-61391768208420216102013-09-16T15:36:00.001-04:002013-09-16T15:36:11.950-04:00MetaWarGame Player MapJust a utility post, folks.<br />
<br />
For those involved in the MetaWarGame, here is your map:<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiZmVY1Q7E91UA0dhq634Oq-RRseQm67cG2295hzIusXMIl3yLW7gfhuq05uxnjaQhKfZe3xJ1tfs_N1wuskboorswv4TupUEKYjYJFYWOqG1av3MaEgHy6h8aaoYbt0TESjWCBWCBfPr4u/s1600/MetaMap.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiZmVY1Q7E91UA0dhq634Oq-RRseQm67cG2295hzIusXMIl3yLW7gfhuq05uxnjaQhKfZe3xJ1tfs_N1wuskboorswv4TupUEKYjYJFYWOqG1av3MaEgHy6h8aaoYbt0TESjWCBWCBfPr4u/s640/MetaMap.png" width="465" /></a></div>
<br />
I recommend printing it out so you can mark it up, since some of you know information about locations and bases, etc, and others may learn more. Also, those that choose to send out exploration bands will want to fill in blank hexes.Zavihttp://www.blogger.com/profile/04869589113810731406noreply@blogger.com0tag:blogger.com,1999:blog-6648646885498407685.post-67811418682848751142013-09-15T18:48:00.000-04:002013-09-15T18:48:14.121-04:00Hommund 99 - Session 2<!--[if gte mso 9]><xml>
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<b style="mso-bidi-font-weight: normal;"><span style="mso-tab-count: 1;"> </span></b>The day is the Eighth of
Winter, the year 99 PB (Post Bellum)</div>
<div class="MsoNormal">
<span style="mso-tab-count: 1;"> </span>Having
packed the requisite supplies and convinced their companions Leia and Inigo to
join them, the intrepid party bids farewell to Mesa. Goodbyes are said to
parents, and Alvaro gives his son Inigo his Guards’ Shortsword, in exchange for
the promise that he will be safe.</div>
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<span style="mso-tab-count: 1;"> </span>The
group descends into the cold winter desert: Clause, Inigo, Leia, Adam,
Roderick, and Leia’s hanger-on Eko. The meet the exiled cleric Ulrich on the
lift and agree to travel together. By the end of the first day they reach the
snowy mountains to the north of the desert and set up camp.</div>
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<span style="mso-tab-count: 1;"> </span>Unprepared
for the bitter cold, members of the party begin to succumb to illness, which
only worsens in the three day journey through the mountains. The group manages
to avoid confrontation with a small pack of wolves, and they scrape by on the
meager rations they have. Out of the mountains, they are forced to camp through
a snowstorm until morning when they can see the trade post town of Hanbei.</div>
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<span style="mso-tab-count: 1;"> </span>The
group, short on cash, spends what they can afford on warm beds for Adam,
Roderick, and Ulrich, those most shaken by illness, and the rest of the party
sleeps on the floor. Since their thief is too sick to steal more coin, they buy
a few winter coats where they can.</div>
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<span style="mso-tab-count: 1;"> </span>Ulrich,
once up and moving, spots a group of prostitutes in the town, and takes it upon
himself to shame them on behalf of the church. Finding their counter-argument
surprisingly convincing, he turns to soliciting services, but doesn’t have
enough money. Ashamed and discouraged, before leaving he reaches out for a full
two-hand grope and finds, after the initial shock, a knife slipped between his
ribs. In shocked anger, he draws his halberd as the courtesan shouts for her
companions. As the other girls round the corner, Ulrich’s polearm falls and
slices halfway through the woman’s neck. She falls, gasping, to the snow and
dies. Her backup stands, shocked, before the priest frantically brandishing his
weapon. Ulrich fails to notices the soft steps behind him, and when the garrote
seizes his neck he falls, choked, and is dragged into the wagon.</div>
<div class="MsoNormal">
<span style="mso-tab-count: 1;"> </span>Inigo
sees Ulrich dragged into the cart and rushes to see the courtesans, who deny
knowledge. But Inigo clearly knows what happened. “Look, can I at least get a
finger or something?”. The girl disappears for a moment into the wagon and
returns to drop something into Inigo’s open palm. The Halfling quickly pulls
back and kicks snow over Ulrich’s severed member. Eyes wide, he turns and tells
the party that they have lost Ulrich. Later Clause, who has been hiding out in
the inn, goes out into the cold to intimidate the prostitutes into returning
Ulrich’s belonging to the party. Inigo leaves some coin behind as a sort of
karmic recompense.</div>
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<span style="mso-tab-count: 1;"> </span>Looking
for work to be able to afford to leave, the group encounters a small band of
gang members. Anti-imperials, they plan to attack the caravan that has just
arrived for supplies, and which is headed out to the Border Fort with a load of
rations. The party, though some are still recovering from illness, decides to help,
and they formulate a plan. The robbery is to occur on the third day the party
has been in town.</div>
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<span style="mso-tab-count: 1;"> </span>The
party and thieves station three groups of archers along the street, one for
each group of three guards around the caravan (the thieves have assessed that
there are twelve guards total, so more are likely on break). Another thief
waits to give the signal to the thieves’ wagon, which will circle and pick up
the group in the event that things take a turn for the worse. An unfortunate
situation complicates this, though: with heavy snow, some archers have been
forced to remain behind to dig out the cart and part of a path, and help will
surely come slowly when it does.</div>
<div class="MsoNormal">
<span style="mso-tab-count: 1;"> </span>Inigo
volunteers to sneak into the midst of the carts once the guards are distracted,
to set fire to them and then run. The archers are meant to shoot to provoke the
guards into giving chase. In their heavy armor, the caravan guards will be
unable to pursue.</div>
<div class="MsoNormal">
<span style="mso-tab-count: 1;"> </span>As an
alternate plan, the group first sends the prostitutes to solicit the guards,
but the imperial men are steadfast, and the women walk away unsuccessful. The
archers share their cue, and open fire.</div>
<div class="MsoNormal">
<span style="mso-tab-count: 1;"> </span>As
planned, the guards rush to attack the bowmen, and Inigo, waiting for them to
run further, launches his own arrows.</div>
<div class="MsoNormal">
<span style="mso-tab-count: 1;"> </span>When
the guards gain ground, the thieves turn to flee as per the plan, but the
adventurers decide to hold their ground and fight. Inigo, realizing he may have
less time than he thought, runs at full speed into the midst of the caravan.</div>
<div class="MsoNormal">
<span style="mso-tab-count: 1;"> </span>The
guards take their first swings, and the adventurers too. Some thieves continue
to flee, but most, seeing their companions in trouble, stop to continue
shooting. Inigo, arriving swiftly among the wagons, realizes the mistake of his
speed: the other three guards are sitting in one of the wagons, and he has run
nearly straight into them. They draw their weapons and step down into the snow.</div>
<div class="MsoNormal">
<span style="mso-tab-count: 1;"> </span>Things
are clearly taking a turn for the worse. Guards knock down Eko and Adam
quickly. Clause follows after felling a pair of guards. A valiant thief holds
off an imperial man long enough for Leia to stabilize Adam. In the midst of the
melee, Inigo takes a blow to the leg and falls to his knees, the next swing
cleaves his jaw off into the snow. Grasping his mangled face, Inigo gasps as
blood runs over his open hand. Everything begins to go dim as he falls for the
last time.</div>
<div class="MsoNormal">
<span style="mso-tab-count: 1;"> </span>Eko’s
dogs rush to save Inigo, unaware that they are dragging a corpse. One of the
band of thieves rushes in to grab Inigo’s torch and lights a wagon, dodging the
swords of the other guards.</div>
<div class="MsoNormal">
<span style="mso-tab-count: 1;"> </span>Soon
Leia too falls, and the thieves’ cart is arriving in the distance. Arrows and
blades have by this time slain numerous guards and thieves alike. Roderick
makes a run for the bandits’ wagon. The thief in the center manages to set all
four wagons ablaze before he is slain.</div>
<div class="MsoNormal">
<span style="mso-tab-count: 1;"> </span>When
the wagon arrives, it is only in time to drop off men to give aid to the
fallen. By the time the conflict ends, Inigo, four thieves, and ten guards are
dead, and the imperial wagons all ablaze. The dead are gathered and the wagon
quickly leaves town. All the adventurers besides Roderick (who avoided the bulk
of combat) are unconscious with grave wounds.</div>
<div class="MsoNormal">
<span style="mso-tab-count: 1;"> </span>Over
the next ten days, the party regains consciousness one-by-one, and find that
they have been nursed to health in a gang hideout in Riverstadt, and that their
companion and brother is dead.</div>
<div class="MsoNormal">
<span style="mso-tab-count: 1;"> </span>The day
is the 25<sup>th</sup> of Winter, 99PB.</div>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgd4maMdh5oMiPt9ZTQZWbCoRozVM1W46RadAk60zdDoAwoaAREuwuUGr84OU3qZreqoNT7fdMlz1VhaTVzk15K9RfCveoeaiY2zMsw_2RTvGTwjPf2cr-x-fPLFe_74aZQGBPNi0wYhfFo/s1600/WP_20130910_001%5B1%5D.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgd4maMdh5oMiPt9ZTQZWbCoRozVM1W46RadAk60zdDoAwoaAREuwuUGr84OU3qZreqoNT7fdMlz1VhaTVzk15K9RfCveoeaiY2zMsw_2RTvGTwjPf2cr-x-fPLFe_74aZQGBPNi0wYhfFo/s640/WP_20130910_001%5B1%5D.jpg" width="360" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">RIP</td></tr>
</tbody></table>
<div class="MsoNormal">
<br /></div>
Zavihttp://www.blogger.com/profile/04869589113810731406noreply@blogger.com0tag:blogger.com,1999:blog-6648646885498407685.post-74690872956544351622013-09-12T14:00:00.000-04:002013-09-12T14:02:19.660-04:00MetaWarGame Draft 2<u><b>Faction Attributes:</b></u><br />
<b>Following (Fol) - </b>Abstract number of units and amount of resources available for actions.<br />
<b>Speed (Spd) - </b>Initiative Order<br />
<br />
<b>Might (Mgt)</b> - Multiplier die for military efforts<br />
<b>Recon (Rec) - </b>Multiplier die for covert tasks<br />
<b>Resourcefulness (Res) - </b>Multiplier die for research and innovation<br />
<b>Reputation (Rep) - </b>Multiplier for diplomatic endeavors<br />
<br />
<br />
<br />
<u><b>Faction Actions:</b></u><br />
Contested rolls are written as attacker vs defender.<br />
Fol represents the resources assigned to a particular task.<br />
Actions marked with a * need not be completed in a single attempt. If an attempt to recruit yields a number less than 1 (a decimal), you may keep this number and add it to a later attempt to recruit. Research bonuses may be added together and used at once, so that decimals may likewise be added. <br />
<br />
<b>Move - </b>Transport units up to 4 hexes (24 miles) per day. For each day of travel without stopping at a base, troops incur a cumulative -1 penalty to combat rolls.<br />
<b>Attack - </b>Fol x Mgt vs. Fol x Might (+Fort)<br />
<b>Spy - </b>Fol x Rec vs Fol x Rec (+Fort) where the defender's Fol is the number of units in a base.<br />
Spying takes travel times+1d4 days.<br />
A failure by 5 or less indicates that the spies have been spotted, and fled without finding information.<br />
Failure by more than 5 indicates that 1d4 quarters of the Fol has been lost, and defender can make a roll (Fol x Rec vs Fol x Rec; where your following is what remains after loss) to interrogate the spy and gain information as a normal spying attempt, without risk of loss.<br />
<b>Research* - </b>Assign a number of Fol and an area of research (Mgt, Rec, Res, Rep, Spd)<br />
Assigned Fol is occupied for Res/Fol x1d10 days.<br />
When complete, research grants a Res x Fol/10 bonus that can be applied to a roll in the chosen area at any time.<br />
Once a research bonus is used, all factions who are aware of its use roll Res and subtract from 10. This is the number of days for which the bonus may be used against them. Factions who learn of an unused research bonus through spying may make this roll as soon as they learn of the bonus.<br />
<b>Recruit* - </b>Gain Fol x Rep/20 points of Rep<br />
<b>Build Base - </b>Assign Fol for 1d10 days to build a base. The number of Fol you assigned is the Base's <b>Fortification (Fort)</b>. You may fortify an existing base in this same way in 1d6 days.<br />
<b>Lie in Wait - </b>Factions that take no action in a day go first in the next day. Multiple factions winning initiative this way go in order according to their initiative.<br />
<br />
<b>Secret Actions - </b>Roll Rec and add as many points as you want. Subtract the number of points added to the Rec roll from your roll for the action you are trying to do secretly. The adjusted Rec roll will be subtracted from any Spy rolls to try to learn of your actions. <br />
<br />
<u><b>War</b></u><br />
Thanks go to <a href="http://monstersandmanuals.blogspot.co.uk/2012/08/advanced-fighting-fantasy-and-d-quick.html">Noisms</a> for bonuses and the general idea.<br />
Bonuses to combat rolls.<br />
+1 to troops stationed on higher ground<br />
+1 if the battleground has been fortified (stakes, ditches, etc.)<br />
+2 if the battleground has been strongly fortified (walls, towers, etc have been constructed)<br />
+2 if surprising or ambushing<br />
+1 for each battle won without disbanding, rearranging, reassigning this army (e.g.: the name of the Tenth Legion carries weight as long as it is the Tenth Legion, and not a different group of the same name)<br />
The winner of a military conflict loses 1/4 the assigned Fol.<br />
The loser of a military conflict loses 3/4 the assigned Fol.<br />
The same goes for the Fort score of any bases involved.<br />
<br />
<u><b>Bases</b></u><br />
A faction's Fol is distributed among its bases.<br />
It is not necessary to have more than one base in a city.<br />
Building a base is rather noticeable, and other factions with bases in the city are likely to know if a new base is being built.<br />
If you do not have a base in an area where you are trying to act, you must move Fol to that location, taking travel time. The same goes if you do not have enough Fol to complete a given action.<br />
An empty base (one where all Fol has been assigned to actions and moved elsewhere), if known to another faction, may be claimed while its occupants are away.<br />
If all a faction's bases are destroyed, that faction loses half of its Fol (calculated after any losses from combat or any such attempts.<br />
<br />
<u><b>Faction Leaders</b></u><br />
Some factions already have leaders, others have councils or generals who are unknown. I will post the known leaders here, and tell the rest of you in secret who leads your factions.<br />
Leaders will each have an area of specialty. A leader is assumed most often to be overseeing the workings of the faction as a whole. Thus, a leader assigned to a specific task grants a +1 bonus to rolls with that task, at the cost of -1 to all the faction's other actions during the time of the chosen task. A leader assigned to assist in a task which is his/her area of expertise grants a +3 bonus to rolls, and the same penalty to other actions.<br />
You must always know where your faction's leader is located. This location is often secret, but may be discovered by spies.<br />
If a faction's leader is killed, the faction incurs a penalty of -5 to all rolls for 1d6 days until a new leader can be found, whereupon the penalty decreases by 1 point each day until it is 0.<br />
<br />
Known Leaders:<br />
Empire - Emperor Locke Nosc Rohan<br />
Explorers' Corps - Captain Michael Cunningham<br />
Weisekirk - Archbishop Marissa Leon<br />
Halfhill Regime - Lord FerdinandZavihttp://www.blogger.com/profile/04869589113810731406noreply@blogger.com0tag:blogger.com,1999:blog-6648646885498407685.post-75397419823908948192013-09-08T21:49:00.001-04:002013-09-08T21:49:35.738-04:00MetaWarGame First Draft RulesLarge-scale <a href="http://randemise.blogspot.com/2013/09/factions-of-valley-of-hommund-in-year.html">faction</a> war game, inspired by <a href="http://dndwithpornstars.blogspot.com/2013/08/slow-war.html">Slow War</a>, taking place in the background of my campaign world. Here is my first draft of the rules, subject to change.<br />
<br />
Each faction's ability to act is determined by the size of its <b>Following (Fol)</b>. This encompasses the number of followers a faction has, as well as the resources available to it.<br />
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Factions take turns in order of <b>Speed (Spd)</b>.<br />
<br />
The other attributes of a faction are measured in dice. A faction with an average ability rolls 1d8 for a stat. The weakest stat is 1d4 and the strongest 1d12. The attributes are:<br />
<br />
<b>Might (Mgt)</b> The military power of a faction.<br />
<br />
<b>Recon (Rec)</b> The efficacy of covert units such as spies and code breakers who can bring in information.<br />
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<b>Resourcefulness (Res)</b> The quality of scientific/magical intelligences within a faction, in order to invent new technologies and strategies.<br />
<br />
<b>Reputation (Rep)</b> The diplomatic face of a faction; how it is seen by the public.<br />
<br />
<br />
Each day, the following options are available to players:<br />
<br />
<b>Move: </b>Units may move 4 hexes (24 miles) each day. For each day of travel without rest at a base, the troops suffer a 1 point penalty to any combats they encounter.<br />
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<b>Attack: </b>Here's the first use of the core mechanic: Multiply the Following you have assigned to a combat by your faction's Might. The opponent also does this. If one army is in a base, that base's Fortification (detailed below) is subtracted from the roll of the army which is not in a base.<br />
The winner of a military conflict loses 1/4 of the following spent in the attack; the loser loses 3/4 of spent following. The same goes for the Fortification score of any base involved.<br />
Summary: Fol x Mgt (- Fort) vs. Fol x Mgt <br />
<br />
<b>Spy:</b> Fol x Rec vs Fol x Fort. The defending Fol score is that of the Following present at the location where the spy is investigating. Spying may instead cover an area, requiring 1 Fol per observed hex. Finding specific information takes travel times plus 1d4 days.<br />
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<b>Research:</b> A faction may attempt to research new strategies and technologies. Choose the area (Might, Recon, Resourcefulness, Reputation) that you wish to research and allocate Fol. That following is occupied for Res/Fol x1d4 days in research. When research is complete, that faction receives a counter for Res x Fol/10 points to be added to a roll of that attribute at any time.<br />
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<b>Recruit:</b> Gain Fol x Rep/20 points of Fol<br />
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<b>Build Base: </b>Occupy a number of Fol for 1d10 days to build a base. The base has that number of Fol for <b>Fortification (Fort)</b>. You may fortify an existing base this same way in 1d6 days.<br />
If all a factions bases are destroyed, the faction loses half of its Following (after losses for battles, etc.) <br />
<br />
<br />
This is how most actions will be resolved. Ask me if you want to do something not stated here. For instance if you wanted to attempt to move troops in secret:<br />
Roll Rec and add as many points as you want to the roll. The number of points will be subtracted from combat rolls with that force (you are shrinking your army to try to not be noticed). The Rec number will be subtracted from Spying rolls to observe your movements.<br />
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Following is distributed among your bases. If you need more Fol in an area, you must move them at the normal rates. Followings in different locations being counted as one for purposes of a roll take 4x as long to accomplish a task.<br />
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I think that's everything. Please comment with questions, recommendations, critiques, etc. I expect to revise this.Zavihttp://www.blogger.com/profile/04869589113810731406noreply@blogger.com7tag:blogger.com,1999:blog-6648646885498407685.post-82576539416467414732013-09-08T01:01:00.001-04:002013-09-08T01:01:38.178-04:00Hommund 99- Session 1It is winter in Mesa city, in the desert south of the valley of Hommund. The year is 99 after the Great War.<b> </b><br />
<br />
<b>Day 1:</b>It all started when Adam, out hunting, saw a man stumbling through the desert on the brink of death. He came to the stranger's aid and led him back to Mesa.<br />
Clause, returning to the fort from his guard shift, saw his friend and the stranger arrive, and helped take the newcomer in to the guard house. The man, Roderick, reported that he was in town to collect a debt. The guards offered help, but would not allow vigilante justice.<br />
The debtor, Dieter, arrived about a week ago, and the guards' records show that two men have arrived in town in that time, the shop owner Alphonse Gerber, and a guard by the name of Aldous Stark.<br />
Clause, Adam, and Roderick decide to investigate the guard first. Not in his quarters, Stark is said to be out at the market. The group finds him there, and when he is recognized by Roderick, Stark runs but is tackled to the ground and injured. The party takes him in to custody.<br />
Captain of the Guard Cassidy, orders Roderick and Stark jailed for assault and suspected debt evasion respectively.<br />
Roderick gives a description of the debt, though he can give no physical evidence. 120gp was stolen from Roderick's uncle. Stark says he arrived with 80gp, bought his starting equipment to join the guards, and has just made up the cost working at a brewery. Clause sends a guard to the brewery to confirm the story while he himself decides to search Stark's room at the barracks. He finds 80gp in a bag, as said, but when checking under the bed finds spots of dried blood. He lifts up the mattress to find a severed human hand, that of a woman, wearing a ring, and with bite marks.<br />
A late night investigation unearths rumors of women disappearing at night in the town square, Stark's midnight watch. A formerly convicted drug dealer mentions that Maria, an alleged prostitute, has not been seen on her usual block.<br />
Clause finds her address and knocks, but the men who share the dilapidated building are less than cooperative.<br />
<b>Day 2: </b>Clause talks to Cassidy and decides to bring in the men who share Maria's building for questioning. Two men are brought in, addicts and not fans of the local law enforcement, but hearing that their room mate is in danger reluctantly cooperate. Clause asks about the ring, and whether Maria wore one. The first roommate does not know, but the second, Heller, and former romantic interest of Maria's, is able to give a description of the heirloom that matches the ring on the severed hand.<br />
Shown the hand, Heller is able to confirm that it is the ring Maria wore.<br />
Presented with the evidence, Cassidy decides to court martial Stark that evening.<br />
In the trial, evidence weighs heavily against Stark, who is discharged from the guards, and it is proposed that he be kept in jail for two more days to see whether the disappearances continue.<br />
Roderick, too, is kept in jail until the conclusion of Stark's case.<br />
<b>Day 3:</b> Roderick and the imprisoned bum "Shanky" attempt a sly escape, but are unsuccessful. Luckily the guard does not fully realize the plan, and no suspicion is raised against the outsider.<br />
<b>Day 4:</b> No more disappearances have occurred, and it is deemed that Stark will be executed for murder. Adam visits Roderick to talk about the outside world. Roderick agrees that he can show them the valley, but he must return with his uncle's money.<br />
Stark vows to come back in the next life to kill Roderick, and he is executed at sunset. Roderick is released from jail.<br />
Clause proposes that the group leave Mesa for a month or so, to see the outside world, and Adam eagerly agrees.<br />
<br />
<br />
<u>The New Cast:</u><br />
<i>Adam Rohanson</i><br />
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<i> </i>Human Fighter. Employed as a hunter at Mesa. Son of Rohan/Locke, doesn't know it. The eldest of the party at 31.<br />
<br />
<i>Roderick Booker</i><br />
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<i> </i>Human Thief from Marsheville. Came to Mesa to collect a debt, still needs to collect it from somewhere.<br />
<br />
<i>Clause Struben</i><br />
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<i> </i>Adopted bugbear child. Fighter. Intense sense of duty due to natural difficulties of growing up a monster in a racist human civilization. Incredibly strong.<br />
<br />
<i>Ulrich Von Leland</i><br />
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Crazed cleric. Jailed for breaking into a pub to buy wine for a communion service. ("But I left money on the counter!")<br />
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<i>Leah</i><br />
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<i> </i>Half-fey druid. Gardener at Mesa. Supernatural beauty. Daughter of Locke and the mute nymph Nymphadora.<br />
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<i>Inigo Jaeger Alvaron</i><br />
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<i> </i>Son of the illusionist Ienzo (doesn't know it) and Emily, raised by Emily and the former Captain of the Guard of Halfhill, Alvaro. Aspiring wizard. Frail in body, strong in magic.Zavihttp://www.blogger.com/profile/04869589113810731406noreply@blogger.com0tag:blogger.com,1999:blog-6648646885498407685.post-77119398166336111452013-09-03T12:01:00.000-04:002013-09-03T12:01:43.177-04:00Weapon and Armor DeteriorationHouserule for weapon and armor deterioration:<br />
<br />
<b>Simple:</b><br />
After each dungeon, your armor is damaged and grants 1 point less to your total AC. Pay 10% of the armor's cost, per point, to repair.<br />
After each dungeon mark one point of deterioration on your weapon. When the number of points exceeds the max damage of your weapon, it breaks. Magic weapons don't deteriorate.<br />
<br />
I figured this requires minimal tracking, but still some element of realism, a small limiting factor on money, and motivation to head into the cities, where I have some nice encounter tables and quest hooks.<br />
<br />
Much to my surprise, however, my players opted to keep track of more things in favor of greater realism, thus:<br />
<br />
<b>Realistic:</b><br />
Whenever you take more damage in a single hit than your armor bonus+dex (dex because of the assumption that you are able to deflect blows enough to less severely damage your armor)<b>, </b>you lose one point of your armor bonus.<br />
Ex: A fighter with a dex bonus of +2 and leather armor (+2 AC) is cut with a short sword for 6 damage, which reduces his leather armor to +1 AC. But a knife stabbing him for 2 damage is not enough to deteriorate his armor.<br />
<br />
Whenever you critically fail (natural roll of 1 to hit) with a weapon, mark one point of deterioration on your weapon. When this exceeds your weapon's maximum damage, it will break.<br />
I.e.: After 6 critical fails (avg.: 120 swings) a short sword (1d6 damage) will break. It is assumed that larger weapons are sturdier.Zavihttp://www.blogger.com/profile/04869589113810731406noreply@blogger.com0tag:blogger.com,1999:blog-6648646885498407685.post-67676932744459187232013-09-01T01:51:00.004-04:002013-09-20T17:04:11.500-04:00Factions of the Valley of Hommund in the Year 99 [Update: Pictures]So I recently typed this up for my players and I'll do it again here because why not and it'll help me memorize it all. The following illustrations are my own. Please give credit if used, and let me know.<br />
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<tr><td class="tr-caption" style="text-align: center;">Emperor Rohan</td></tr>
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<br />
<u>The Empire </u><br />
<b>Leader: </b>The Empire of Hommund is ruled over by the Emperor Locke Nosc Rohan (who was a PC and is now a secret vampire), commonly referred to as Emperor Rohan.<br />
<b>Goals</b>: Expansion and control. Rohan is spearheading the first expeditions out from the valley since the Great War against the magical races 100 years ago. The Empire maintains control through fear, parading the Battle Mages through the streets to keep the citizenry in check.<br />
<b>Alignment:</b> Lawful Evil. Rohan gained his power through a deal with the evil goddess Vessa, and though his intentions may not have begun that way, the deal draws to him corrupt and twisted followers who cheat taxation, pursue personal wealth, and bend the system in their favor.<br />
<b>Appearance:</b> Agents of the Empire are vastly more wealthy than the average Hommunder, and can often be spotted by their noblemen's attire and lavish style.<br />
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<tr><td class="tr-caption" style="text-align: center;">Excuse the quality, I just took these with my phone.</td></tr>
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<br />
<u>The Battle Mages</u><br />
The Emperor's personal legions. Raised up in a civilization where magic has been illegal for one hundred years, the valley was simply not ready when the Battle Mages appeared. The populace has no suitable way to combat the Mages, and magic is still illegal for non-members. The Emperor uses the Mages to strike fear into the masses and hold control.<br />
<b>Leader: </b>Headmaster Thomas Whiteskies (former PC, deal with Vessa, supernatural charisma), formerly of the Bard's College, oversees the conduct secret training center, more as a carry-over ever since wizards were found illegally practicing magic in the Bard's College and the whole school was converted. He remains now like a relic in the place where he once had use. <br />
<b>Goals:</b> Subservient to the Emperor.<br />
<b>Alignment:</b> Lawful Evil.<br />
<b>Appearance:</b> The uniform of the Battle Mages is a long cloak of dark blue. These are often stitched with obscure white markings, presumed denote rank. Battle Mages also wear baldrics to which they affix large spellbooks with a metal chain. Helmets hide the faces of these troops, only adding to the appearance of inhumanity.<br />
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<br />
<u>The Explorers' Corps</u><br />
The Emperor's para-military organization for the exploration of new territory and settlement in the name of the Empire of Hommund. The Explorers set up outposts for colonization, and claim the surrounding area for the Emperor.<br />
<b>Leader:</b> Captain Michael Cunningham (former PC, rides undead black dragon, also made a deal with Vessa) <br />
<b>Goals:</b> Exploration. Subservient to the Emperor.<br />
<b>Alignment:</b> Lawful Neutral<br />
<b>Appearance:</b> The uniform of the Explorers' Corps includes loose beige trousers, robust boots, and occasionally light armor. Most carry a large knife. They are most easily recognized by their trademark yellow cloak or sash.<br />
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<br />
<u>The Adventurers' Guild</u><br />
Travelers, fighters, and treasure-hunters, often for hire, or otherwise bound together for protection. The guild is notorious for its flagrant disregard for the Emperors' laws, which require an Imperial Ambassador in every official guild to oversee conduct, and that a tax be paid on any found treasure, and new cites reported, as well as mandatory sale of magical items to the government. As such, the Guild frequently falls under assault by Imperial guards or the Explorers' Corps.<br />
<b>Leader:</b> It is unknown whether the Guild acts under the command of a single person or simply acts as an amalgam of like-minded individuals.<br />
<b>Goals:</b> The exploration and claim of unexplored lands and treasures despite/before such things are taken or forbidden by the Empire.<br />
<b>Alignment:</b> Chaotic Neutral<br />
<b>Appearance:</b> Members of the Guild are marked by their trademark red sash, and members for hire will often loiter on street corners or in taverns waiting for employers.<br />
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<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhNQv61tRdZwDhEzwRoDG7VkkX3noSwk_BjmJWbryQSJa9ocQjRRnXHLVgWAC8EPNUB61eYDr-9zQuiumkqoWTwE4GMxJ14DrulPE61UPJVg8uFKvT-nd8Vn3Ie9XsWVWej7bcjuvVVUseW/s1600/WP_20130902_006.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhNQv61tRdZwDhEzwRoDG7VkkX3noSwk_BjmJWbryQSJa9ocQjRRnXHLVgWAC8EPNUB61eYDr-9zQuiumkqoWTwE4GMxJ14DrulPE61UPJVg8uFKvT-nd8Vn3Ie9XsWVWej7bcjuvVVUseW/s400/WP_20130902_006.jpg" width="225" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">An old Illo I did of Marissa Leon. She will be older in this campaign.</td></tr>
</tbody></table>
<br />
<u>The Weisekirk and the Order of Clerics</u><br />
The Church of Weirdunn in Hommund. Since the rise of the Empire, little has changed in the church. The Order of Clerics is no longer a secret, as they necessarily emerged to protect the Temple of Weirdunn's Children from seizure by the Empire. They still keep to themselves, collecting magical artifacts in secret, and while some clerics are seen as freedom fighters, it is clear that they are not officially backed by the Weisekirk.<br />
<b>Leader: </b>Marissa Leon, formerly in charge of the training of the Clerics, was promoted to Arch Priest of the Weisekirk after the death of the previous Arch Priest.<br />
<b>Goals:</b> The collection of magical artifacts for preservation until such a time that the Valley is deemed ready for their existence in the world.<br />
<b>Alignment:</b> Neutral inactive.<br />
<b>Appearance:</b> Members of the church dress in white robes, and Clerics often wear white tabards or the colors of their patron deity.<br />
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<br />
<u>The Grunkleid</u><br />
The Grunkleid are the wandering ascetics of Hommund. These strange vagrants travel from one place to another through the wilds, living off the land. Reception ranges from fear to outright hostility, but the Grunkleid have never known to speak, even in the face of verbal and physical abuse.<br />
<b>Leader and Goals: </b>Very little is known about the rank and motivations of the Grunkleid.<br />
<b>Alignment:</b> True Neutral<br />
<b>Appearance:</b> The Grunkleid can easily be rcognized by their green cloaks, ratty and tattered and often worn to the exclusion of other clothing.<br />
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<br />
<u>The Diebenstadt</u><br />
The Diebenstadt is the collective name of the many crime syndicates centered largely in Riverstadt.<br />
<b>Leader:</b> The Diebenstadt, despite common misconception, is in fact a catch-all for many individual gangs and crime families, each with their own ranks and leaders.<br />
<b>Goals:</b> Various individual groups work towards different goals. A common motivation has become the smuggling of new technologies out of Halfhill. The collective Diebenstadt exists for the assembly of new groups, finding of specialists, mutual employment opportunities, and the fencing of stolen goods. A community of thieves is held together by a shared knowledge that any member could betray any other, and face the consequences at the hands of the greater group. <br />
<b>Alignment:</b> Chaotic Neutral<br />
<b>Appearance: </b>Most of the Diebenstadt attempts to go unnoticed, though specific gangs might be recognized by their own signs.<br />
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<br />
<u>The Hexenshard</u><br />
The remains, after a century, of the ancient Circle of Sorcerers, the Hexencranz. This illegal organization operates secret apothecaries and sorcerer training.<br />
<b>Goals:</b> The Hexenshard facilitates the learning of magic illegally, and trade between magic users in scrolls, spells, potions, and the like.<br />
<b>Alignment:</b> Chaotic Neutral<br />
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<br />
<u>Halfhill</u><br />
Halfhill has been closed off from the rest of the valley since Lord Ferdinand's seizure of power. Few know what goes on besides Ferdinand's strict regulation of everything. Word spreads of two things: the strange new technologies being developed and smuggled, and the Resistance.<br />
The Resistance is, as it sounds, a group of halflings working to take down Lord Ferdinand's government and open Halfhill once again.<br />
<br />
One of the things I most look forward to is the interplay of these various factions, which should hopefully make world events more dynamic and interesting.Zavihttp://www.blogger.com/profile/04869589113810731406noreply@blogger.com0tag:blogger.com,1999:blog-6648646885498407685.post-42501350568996315302013-08-28T18:00:00.003-04:002013-08-28T18:00:55.296-04:00Ye Olde Career PathsThe campaign I am prepping at the moment revolves around characters who grew up together, so certain elements of background have become more important than usual.<br />
After some research and multiple other efforts that served only to prove Occam's Razor, I came across a system which serves my purposes for determining an element of background, as well as starting money for the characters.<br />
<br />
In the starting town, education is available but not free. The families of the PCs are in decent enough standing that they can provide a basic education for them.<br />
<br />
<b>Basic Education</b>: Reading, Writing, Mathematics, some History. Age 7-12. Affordable to average families, but not the poor.<br />
<br />
<b>Advanced Education</b>: Philosophy, Rhetoric, Politics, Music, Literature. Age 13-16. An advanced education adds +1 to two mental stats, and +2 to one (your specialization). Costs 600gp, making it prohibitively expensive for non-noble families.<br />
<br />
<b>Apprenticeship</b>: Takes 6 + 1d4 years. No income, but you are housed, fed, etc.<br />
<br />
<br />
A young person has three career paths:<br />
<br />
<b>Labor</b>: Menial task. Requires no education or apprenticeship. You can start at age 12 (medieval children would have worked at a younger age, but often not for pay, and 12 was a not-uncommon age limit imposed by guilds). <i>Starting gold:</i> roll 1d6 for each year you worked.<br />
<br />
<b>Craft</b>: You have learned to ply a trade. Requires basic schooling and apprenticeship. <i>Starting gold:</i> roll 2d6 for each year you worked,<br />
<br />
<b>Career</b>: You have studied under a politician or something like that and begun to work your way into the jobs of Nobles. Requires advanced education and apprenticeship. <i>Starting Gold:</i> roll 3d6 for each year you work. <br />
<br />
<br />
The idea with these was to provide the player a meaningful choice, as well as risk. A 28-year-old starting character can earn:<br />
Labor: 16-96gp<br />
Craft: 12-120gp<br />
Career: 6-108gp<br />
Such that a laborer can earn more than an unlucky craftsman, and is in fact guaranteed a greater minimum (he can skip the apprenticeship to avoid the risk of bottoming out even worse), but a craftsman has more earning potential. A PC with a great inheritance has the choice to spend it on education (higher stats), but will almost certainly start with less money, or he can take the cash and run, and begin a very affluent adventurer.<br />
<br />
You'll notice average values are lower than the usual 3d6x10. Beginning as common townsfolk, I'm trying to convey how far removed the average adventurer is from the populace (you've had to save every penny of your net earnings all your life to be able to leave), and create a limited-resource situation which does two things:<br />
1) makes it all the more significant when the PCs do earn some money; they'll appreciate it and finding treasure will be all the more exciting for a while;<br />
2) encourages the players to stick around for a bit longer, to pick up some more cash to supply and head out. Since the starting city is on the edge of the campaign world, time there gives interesting plot opportunities: to characterize the Empire and what people think of it from afar, to explore the dilemma of leaving home (much more significant where the campaign deals with a shared childhood where PC backstories often ignore family), and to spend a bit of time with the NPCs everyone knows from the last campaign, since changes in them will be the most tangible for players, and can set the tone of the campaign.Zavihttp://www.blogger.com/profile/04869589113810731406noreply@blogger.com0tag:blogger.com,1999:blog-6648646885498407685.post-26301728466144568972013-08-13T16:05:00.002-04:002013-08-13T16:05:41.905-04:00The GatheringSo lately I've gotten into the horrible addictive wallet-cancer that is Magic the Gathering.<br />
<br />
But, as with many things, this was one I was able to drag back to DnD and find: maybe Wizards has finally contributed something I could stand to use in my games.<br />
<br />
So here's the rough draft:<br />
<br />
<u><b>The Summoner</b></u><br />
The summoner is a special class of magic-user whose energies extend through the many planes, and whose magic-tendrily-things can call creatures from unknown worlds to assist them in combat and such.<br />
Mechanically:<br />
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<tr><td class="tr-caption" style="text-align: center;">Picture from here: http://www.untoldindy.com/images/cardAnatomy.png</td></tr>
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So the creature is roughly whatever it is, so here you get a mounted knight. Things like this with a separate mount and knight will be treated as a single creature, like they are bound by the energy which transported them or whatever, same with swarms and such.<br />
The converted mana cost of a card is what level spell it is. At this stage I assume the Summoner uses MU spell tables.<br />
Toughness is the number of hit dice a card has, probably in d6s, but up to DM discretion and dependent on what is reasonable in the rule set.<br />
For power:<br />
<ol>
<li>Summoned creature can hit for 1d4 of damage</li>
<li>1d6 of damage</li>
<li>1d8</li>
<li>1d10</li>
<li>1d12</li>
<li>2d6</li>
<li>3d4 or 2d8 or 3d6 or whatever you want, you get the idea</li>
</ol>
Abilities work like they seem like they would. First Strike creatures win initiative, Double Strike hits twice, Flyers fly, Lifelink gains health for damage dealt, Defenders can't attack but maybe do some damage when hit if they still have power, and maybe Trample can knock people down. The DM needs to either write these out or improvise well. Not everything will convert.<br />
<br />
<br />
This could be a new caster class, or you could replace your book's summon spell with this, and it might even scale better: you can slot the spell at any level and then you can summon a creature of appropriate level.<br />
<br />
The DM could either have some cards set aside sorted by level for selection or random draw, or you could have players roll randomly for what creatures they are able to summon, or you could let a player use his/her own cards. My group often brings cards anyway, to play while waiting for players to show up, or in case a few characters die and can't come in for a few minutes, so this could be interesting, to have people see their own deck in a different light, and it makes each summoner different.<br />
<br />
Obviously this is in the early stages, I just wanted to get the idea out there. It would be great to hear any suggestions, I'm sure other people have thought about this before.Zavihttp://www.blogger.com/profile/04869589113810731406noreply@blogger.com0tag:blogger.com,1999:blog-6648646885498407685.post-68403879201882352562013-07-25T01:13:00.002-04:002013-09-05T14:11:47.578-04:00In the Wake of the Last Game (Prelude to Hommund 99)Quick copy-paste of the summary I wrote up of the aftermath of the Hommund, Year 74 campaign. This is the chronicle of the endeavors of those favored by Vessa, capitalizing on their respective wishes.<br />
This will also serve as backdrop to the next campaign, picking up in the year 99, aptly titled the Hommund, Year 99 campaign.<br />
<br />
So that my players are not shocked: older character attributes have been modified for age, info you didn't give me has been randomized or just made up, some events have been interpreted for the sake of a coherent game world.<br />
<br />
So here it is:<br />
<br />
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="table of figures"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="envelope address"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="envelope return"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="footnote reference"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="line number"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="page number"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="endnote reference"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="endnote text"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="table of authorities"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="macro"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="toa heading"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Bullet 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" Priority="10" QFormat="true" Name="Title"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Signature"/>
<w:LsdException Locked="false" Priority="1" SemiHidden="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text Indent"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" Priority="11" QFormat="true" Name="Subtitle"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="FollowedHyperlink"/>
<w:LsdException Locked="false" Priority="22" QFormat="true" Name="Strong"/>
<w:LsdException Locked="false" Priority="20" QFormat="true" Name="Emphasis"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Plain Text"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="E-mail Signature"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Top of Form"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Acronym"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Address"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Cite"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Code"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Preformatted"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Columns 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table 3D effects 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Elegant"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Subtle 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Web 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" Priority="39" Name="Table Grid"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" Name="Placeholder Text"/>
<w:LsdException Locked="false" Priority="1" QFormat="true" Name="No Spacing"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading"/>
<w:LsdException Locked="false" Priority="61" Name="Light List"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 1"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 1"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 1"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 1"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 1"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 1"/>
<w:LsdException Locked="false" SemiHidden="true" Name="Revision"/>
<w:LsdException Locked="false" Priority="34" QFormat="true"
Name="List Paragraph"/>
<w:LsdException Locked="false" Priority="29" QFormat="true" Name="Quote"/>
<w:LsdException Locked="false" Priority="30" QFormat="true"
Name="Intense Quote"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 1"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 1"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 1"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 1"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 1"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 1"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 1"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 1"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 2"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 2"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 2"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 2"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 2"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 2"/>
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<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 2"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 2"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 2"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 2"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 2"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 2"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 2"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 3"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 3"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 3"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 3"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 3"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 3"/>
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<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 3"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 3"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 3"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 3"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 3"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 3"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 3"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 4"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 4"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 4"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 4"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 4"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 4"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 4"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 4"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 4"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 4"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 4"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 4"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 4"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 4"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 5"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 5"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 5"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 5"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 5"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 5"/>
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<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 5"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 5"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 5"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 5"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 5"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 5"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 5"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 6"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 6"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 6"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 6"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 6"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 6"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 6"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 6"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 6"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 6"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 6"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 6"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 6"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 6"/>
<w:LsdException Locked="false" Priority="19" QFormat="true"
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<w:LsdException Locked="false" Priority="21" QFormat="true"
Name="Intense Emphasis"/>
<w:LsdException Locked="false" Priority="31" QFormat="true"
Name="Subtle Reference"/>
<w:LsdException Locked="false" Priority="32" QFormat="true"
Name="Intense Reference"/>
<w:LsdException Locked="false" Priority="33" QFormat="true" Name="Book Title"/>
<w:LsdException Locked="false" Priority="37" SemiHidden="true"
UnhideWhenUsed="true" Name="Bibliography"/>
<w:LsdException Locked="false" Priority="39" SemiHidden="true"
UnhideWhenUsed="true" QFormat="true" Name="TOC Heading"/>
<w:LsdException Locked="false" Priority="41" Name="Plain Table 1"/>
<w:LsdException Locked="false" Priority="42" Name="Plain Table 2"/>
<w:LsdException Locked="false" Priority="43" Name="Plain Table 3"/>
<w:LsdException Locked="false" Priority="44" Name="Plain Table 4"/>
<w:LsdException Locked="false" Priority="45" Name="Plain Table 5"/>
<w:LsdException Locked="false" Priority="40" Name="Grid Table Light"/>
<w:LsdException Locked="false" Priority="46" Name="Grid Table 1 Light"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark"/>
<w:LsdException Locked="false" Priority="51" Name="Grid Table 6 Colorful"/>
<w:LsdException Locked="false" Priority="52" Name="Grid Table 7 Colorful"/>
<w:LsdException Locked="false" Priority="46"
Name="Grid Table 1 Light Accent 1"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 1"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 1"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 1"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 1"/>
<w:LsdException Locked="false" Priority="51"
Name="Grid Table 6 Colorful Accent 1"/>
<w:LsdException Locked="false" Priority="52"
Name="Grid Table 7 Colorful Accent 1"/>
<w:LsdException Locked="false" Priority="46"
Name="Grid Table 1 Light Accent 2"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 2"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 2"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 2"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 2"/>
<w:LsdException Locked="false" Priority="51"
Name="Grid Table 6 Colorful Accent 2"/>
<w:LsdException Locked="false" Priority="52"
Name="Grid Table 7 Colorful Accent 2"/>
<w:LsdException Locked="false" Priority="46"
Name="Grid Table 1 Light Accent 3"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 3"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 3"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 3"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 3"/>
<w:LsdException Locked="false" Priority="51"
Name="Grid Table 6 Colorful Accent 3"/>
<w:LsdException Locked="false" Priority="52"
Name="Grid Table 7 Colorful Accent 3"/>
<w:LsdException Locked="false" Priority="46"
Name="Grid Table 1 Light Accent 4"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 4"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 4"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 4"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 4"/>
<w:LsdException Locked="false" Priority="51"
Name="Grid Table 6 Colorful Accent 4"/>
<w:LsdException Locked="false" Priority="52"
Name="Grid Table 7 Colorful Accent 4"/>
<w:LsdException Locked="false" Priority="46"
Name="Grid Table 1 Light Accent 5"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 5"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 5"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 5"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 5"/>
<w:LsdException Locked="false" Priority="51"
Name="Grid Table 6 Colorful Accent 5"/>
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<div class="MsoNormal" style="margin-bottom: .0001pt; margin-bottom: 0in;">
<b style="mso-bidi-font-weight: normal;"><u><span style="font-size: 12.0pt; line-height: 107%;">Hommund 74 epilogue</span></u></b><span style="font-size: 12.0pt; line-height: 107%;"></span></div>
<div class="MsoNormal" style="margin-bottom: .0001pt; margin-bottom: 0in;">
<br /></div>
<div class="MsoNormal" style="margin-bottom: .0001pt; margin-bottom: 0in;">
<u><span style="font-size: 12.0pt; line-height: 107%;">75</span></u><span style="font-size: 12.0pt; line-height: 107%;"></span></div>
<div class="MsoListParagraphCxSpFirst" style="margin-bottom: .0001pt; margin-bottom: 0in; mso-add-space: auto; mso-list: l2 level1 lfo1; text-indent: -.25in;">
<span style="font-family: Symbol; font-size: 12.0pt; line-height: 107%; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;"><span style="mso-list: Ignore;">·<span style="font: 7.0pt "Times New Roman";">
</span></span></span><span style="font-size: 12.0pt; line-height: 107%;">Ferdinand
Von Zeppelin sets out to raise a mercenary army.</span></div>
<div class="MsoListParagraphCxSpMiddle" style="margin-bottom: .0001pt; margin-bottom: 0in; mso-add-space: auto; mso-list: l2 level1 lfo1; text-indent: -.25in;">
<span style="font-family: Symbol; font-size: 12.0pt; line-height: 107%; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;"><span style="mso-list: Ignore;">·<span style="font: 7.0pt "Times New Roman";">
</span></span></span><span style="font-size: 12.0pt; line-height: 107%;">Tommy
Whiteskies pursues an education.</span></div>
<div class="MsoListParagraphCxSpMiddle" style="margin-bottom: .0001pt; margin-bottom: 0in; mso-add-space: auto; mso-list: l2 level1 lfo1; text-indent: -.25in;">
<span style="font-family: Symbol; font-size: 12.0pt; line-height: 107%; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;"><span style="mso-list: Ignore;">·<span style="font: 7.0pt "Times New Roman";">
</span></span></span><span style="font-size: 12.0pt; line-height: 107%;">Michael
Cunningham conquers the new settlement of Lockwood with his undead black dragon
(lvl24).</span></div>
<div class="MsoListParagraphCxSpMiddle" style="margin-bottom: .0001pt; margin-bottom: 0in; mso-add-space: auto; mso-list: l2 level1 lfo1; text-indent: -.25in;">
<span style="font-family: Symbol; font-size: 12.0pt; line-height: 107%; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;"><span style="mso-list: Ignore;">·<span style="font: 7.0pt "Times New Roman";">
</span></span></span><span style="font-size: 12.0pt; line-height: 107%;">Decanus
returns to Halfhill.</span></div>
<div class="MsoListParagraphCxSpLast" style="margin-bottom: .0001pt; margin-bottom: 0in; mso-add-space: auto; mso-list: l2 level1 lfo1; text-indent: -.25in;">
<span style="font-family: Symbol; font-size: 12.0pt; line-height: 107%; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;"><span style="mso-list: Ignore;">·<span style="font: 7.0pt "Times New Roman";">
</span></span></span><span style="font-size: 12.0pt; line-height: 107%;">Locke
Nosc Rohan hunts down and kills Sebastian Eden, deliberately taking the curse
of vampirism to gain eternal youth. He takes Eden’s seat in council, falsifying
documents of succession.</span></div>
<div class="MsoListParagraphCxSpLast" style="margin-bottom: .0001pt; margin-bottom: 0in; mso-add-space: auto; mso-list: l2 level1 lfo1; text-indent: -.25in;">
<br /></div>
<div class="MsoNormal" style="margin-bottom: .0001pt; margin-bottom: 0in;">
<u><span style="font-size: 12.0pt; line-height: 107%;">77</span></u><span style="font-size: 12.0pt; line-height: 107%;"></span></div>
<div class="MsoListParagraphCxSpFirst" style="margin-bottom: .0001pt; margin-bottom: 0in; mso-add-space: auto; mso-list: l6 level1 lfo2; text-indent: -.25in;">
<span style="font-family: Symbol; font-size: 12.0pt; line-height: 107%; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;"><span style="mso-list: Ignore;">·<span style="font: 7.0pt "Times New Roman";">
</span></span></span><span style="font-size: 12.0pt; line-height: 107%;">Ferdinand
Von Zeppelin leads his mercenary army to take Fort Obora. His assault is
successful, and from this position begins a takeover of Halfhill.</span></div>
<div class="MsoListParagraphCxSpMiddle" style="margin-bottom: .0001pt; margin-bottom: 0in; mso-add-space: auto; mso-list: l6 level1 lfo2; text-indent: -.25in;">
<span style="font-family: Symbol; font-size: 12.0pt; line-height: 107%; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;"><span style="mso-list: Ignore;">·<span style="font: 7.0pt "Times New Roman";">
</span></span></span><span style="font-size: 12.0pt; line-height: 107%;">Tommy
Whiteskies returns to Halfhill to take the musical prodigy Neil under his wing.
The two travel the valley as minstrels.</span></div>
<div class="MsoListParagraphCxSpMiddle" style="margin-bottom: .0001pt; margin-bottom: 0in; mso-add-space: auto; mso-list: l6 level1 lfo2; text-indent: -.25in;">
<span style="font-family: Symbol; font-size: 12.0pt; line-height: 107%; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;"><span style="mso-list: Ignore;">·<span style="font: 7.0pt "Times New Roman";">
</span></span></span><span style="font-size: 12.0pt; line-height: 107%;">Michael
Cunningham helps develop Lockwood. He journeys far to gather culture to the
settlement.</span></div>
<div class="MsoListParagraphCxSpMiddle" style="margin-bottom: .0001pt; margin-bottom: 0in; mso-add-space: auto; mso-list: l6 level1 lfo2; text-indent: -.25in;">
<span style="font-family: Symbol; font-size: 12.0pt; line-height: 107%; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;"><span style="mso-list: Ignore;">·<span style="font: 7.0pt "Times New Roman";">
</span></span></span><span style="font-size: 12.0pt; line-height: 107%;">Decanus
seeks audience with Ferdinand.</span></div>
<div class="MsoListParagraphCxSpLast" style="margin-bottom: .0001pt; margin-bottom: 0in; mso-add-space: auto; mso-list: l6 level1 lfo2; text-indent: -.25in;">
<span style="font-family: Symbol; font-size: 12.0pt; line-height: 107%; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;"><span style="mso-list: Ignore;">·<span style="font: 7.0pt "Times New Roman";">
</span></span></span><span style="font-size: 12.0pt; line-height: 107%;">Locke
organizes a coup to gain control of the Council of Marshville.</span></div>
<div class="MsoListParagraphCxSpLast" style="margin-bottom: .0001pt; margin-bottom: 0in; mso-add-space: auto; mso-list: l6 level1 lfo2; text-indent: -.25in;">
<br /></div>
<div class="MsoNormal" style="margin-bottom: .0001pt; margin-bottom: 0in;">
<u><span style="font-size: 12.0pt; line-height: 107%;">78</span></u></div>
<div class="MsoListParagraphCxSpFirst" style="margin-bottom: .0001pt; margin-bottom: 0in; mso-add-space: auto; mso-list: l4 level1 lfo3; text-indent: -.25in;">
<span style="font-family: Symbol; font-size: 12.0pt; line-height: 107%; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;"><span style="mso-list: Ignore;">·<span style="font: 7.0pt "Times New Roman";">
</span></span></span><span style="font-size: 12.0pt; line-height: 107%;">Ferdinand
Von Zeppelin has seized control of Halfhill. He agrees to grant nobility to
friends of Decanus.</span></div>
<div class="MsoListParagraphCxSpMiddle" style="margin-bottom: .0001pt; margin-bottom: 0in; mso-add-space: auto; mso-list: l4 level1 lfo3; text-indent: -.25in;">
<span style="font-family: Symbol; font-size: 12.0pt; line-height: 107%; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;"><span style="mso-list: Ignore;">·<span style="font: 7.0pt "Times New Roman";">
</span></span></span><span style="font-size: 12.0pt; line-height: 107%;">Decanus
gains an audience with Ferdinand and requests the protection of his friends in
Halfhill. His request in granted.</span></div>
<div class="MsoListParagraphCxSpLast" style="margin-bottom: .0001pt; margin-bottom: 0in; mso-add-space: auto; mso-list: l4 level1 lfo3; text-indent: -.25in;">
<span style="font-family: Symbol; font-size: 12.0pt; line-height: 107%; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;"><span style="mso-list: Ignore;">·<span style="font: 7.0pt "Times New Roman";">
</span></span></span><span style="font-size: 12.0pt; line-height: 107%;">Alvaro,
Emily, and Nymphadora flee Halfhill with Inigo, Leah, and Clause to the Mesa.
Hearing word of their flight, Decanus too leaves Halfhill.</span></div>
<div class="MsoListParagraphCxSpLast" style="margin-bottom: .0001pt; margin-bottom: 0in; mso-add-space: auto; mso-list: l4 level1 lfo3; text-indent: -.25in;">
<br /></div>
<div class="MsoNormal" style="margin-bottom: .0001pt; margin-bottom: 0in;">
<u><span style="font-size: 12.0pt; line-height: 107%;">79</span></u><span style="font-size: 12.0pt; line-height: 107%;"></span></div>
<div class="MsoListParagraphCxSpFirst" style="margin-bottom: .0001pt; margin-bottom: 0in; mso-add-space: auto; mso-list: l8 level1 lfo4; text-indent: -.25in;">
<span style="font-family: Symbol; font-size: 12.0pt; line-height: 107%; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;"><span style="mso-list: Ignore;">·<span style="font: 7.0pt "Times New Roman";">
</span></span></span><span style="font-size: 12.0pt; line-height: 107%;">Ferdinand
Von Zeppelin begins the expansion of Halfhill.</span></div>
<div class="MsoListParagraphCxSpMiddle" style="margin-bottom: .0001pt; margin-bottom: 0in; mso-add-space: auto; mso-list: l8 level1 lfo4; text-indent: -.25in;">
<span style="font-family: Symbol; font-size: 12.0pt; line-height: 107%; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;"><span style="mso-list: Ignore;">·<span style="font: 7.0pt "Times New Roman";">
</span></span></span><span style="font-size: 12.0pt; line-height: 107%;">Tommy
Whiteskies and Niel become renowned for their songs of adventure.</span></div>
<div class="MsoListParagraphCxSpMiddle" style="margin-bottom: .0001pt; margin-bottom: 0in; mso-add-space: auto; mso-list: l8 level1 lfo4; text-indent: -.25in;">
<span style="font-family: Symbol; font-size: 12.0pt; line-height: 107%; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;"><span style="mso-list: Ignore;">·<span style="font: 7.0pt "Times New Roman";">
</span></span></span><span style="font-size: 12.0pt; line-height: 107%;">Michael
Cunningham’s Lockwood expands.</span></div>
<div class="MsoListParagraphCxSpLast" style="margin-bottom: .0001pt; margin-bottom: 0in; mso-add-space: auto; mso-list: l8 level1 lfo4; text-indent: -.25in;">
<span style="font-family: Symbol; font-size: 12.0pt; line-height: 107%; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;"><span style="mso-list: Ignore;">·<span style="font: 7.0pt "Times New Roman";">
</span></span></span><span style="font-size: 12.0pt; line-height: 107%;">Decanus
reaches the Tsuran forest, only to find that the elves know of his choice with
Vessa, and have banished him.</span></div>
<div class="MsoListParagraphCxSpLast" style="margin-bottom: .0001pt; margin-bottom: 0in; mso-add-space: auto; mso-list: l8 level1 lfo4; text-indent: -.25in;">
<br /></div>
<div class="MsoNormal" style="margin-bottom: .0001pt; margin-bottom: 0in;">
<u><span style="font-size: 12.0pt; line-height: 107%;">80</span></u></div>
<div class="MsoListParagraphCxSpFirst" style="margin-bottom: .0001pt; margin-bottom: 0in; mso-add-space: auto; mso-list: l9 level1 lfo5; text-indent: -.25in;">
<span style="font-family: Symbol; font-size: 12.0pt; line-height: 107%; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;"><span style="mso-list: Ignore;">·<span style="font: 7.0pt "Times New Roman";">
</span></span></span><span style="font-size: 12.0pt; line-height: 107%;">Locke
appoints Tommy Whiteskies Minister of the Arts and Headmaster of the Bards’
College and discovers the Hexenshard School hiding in the Bards’ College. He takes
control of the school in secret to train a troupe of Battle Mages.</span></div>
<div class="MsoListParagraphCxSpMiddle" style="margin-bottom: .0001pt; margin-bottom: 0in; mso-add-space: auto; mso-list: l9 level1 lfo5; text-indent: -.25in;">
<span style="font-family: Symbol; font-size: 12.0pt; line-height: 107%; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;"><span style="mso-list: Ignore;">·<span style="font: 7.0pt "Times New Roman";">
</span></span></span><span style="font-size: 12.0pt; line-height: 107%;">Lockwood
has grown too large for the tolerance of the giants who claim the valley as
their territory. They are unable to resolve through negotiations, and begin to
attack. Michael Cunningham and his feldragon defend the city, but cannot defeat
the giants entirely.</span></div>
<div class="MsoListParagraphCxSpLast" style="margin-bottom: .0001pt; margin-bottom: 0in; mso-add-space: auto; mso-list: l9 level1 lfo5; text-indent: -.25in;">
<span style="font-family: Symbol; font-size: 12.0pt; line-height: 107%; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;"><span style="mso-list: Ignore;">·<span style="font: 7.0pt "Times New Roman";">
</span></span></span><span style="font-size: 12.0pt; line-height: 107%;">Decanus
comes to live as a shaman among the wild men of the Tsuran Plateau.</span></div>
<div class="MsoListParagraphCxSpLast" style="margin-bottom: .0001pt; margin-bottom: 0in; mso-add-space: auto; mso-list: l9 level1 lfo5; text-indent: -.25in;">
<br /></div>
<div class="MsoNormal" style="margin-bottom: .0001pt; margin-bottom: 0in;">
<u><span style="font-size: 12.0pt; line-height: 107%;">81</span></u><span style="font-size: 12.0pt; line-height: 107%;"></span></div>
<div class="MsoListParagraph" style="margin-bottom: .0001pt; margin-bottom: 0in; mso-add-space: auto; mso-list: l5 level1 lfo6; text-indent: -.25in;">
<span style="font-family: Symbol; font-size: 12.0pt; line-height: 107%; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;"><span style="mso-list: Ignore;">·<span style="font: 7.0pt "Times New Roman";">
</span></span></span><span style="font-size: 12.0pt; line-height: 107%;">Ferdinand
and Locke come to Michael’s aid in fending off the giants. In the end it is the
first band of Battle Mages who are able to end the attacks. The damage to
Lockwood has been severe.</span></div>
<div class="MsoListParagraph" style="margin-bottom: .0001pt; margin-bottom: 0in; mso-add-space: auto; mso-list: l5 level1 lfo6; text-indent: -.25in;">
<br /></div>
<div class="MsoNormal" style="margin-bottom: .0001pt; margin-bottom: 0in;">
<u><span style="font-size: 12.0pt; line-height: 107%;">82</span></u><span style="font-size: 12.0pt; line-height: 107%;"></span></div>
<div class="MsoListParagraphCxSpFirst" style="margin-bottom: .0001pt; margin-bottom: 0in; mso-add-space: auto; mso-list: l5 level1 lfo6; text-indent: -.25in;">
<span style="font-family: Symbol; font-size: 12.0pt; line-height: 107%; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;"><span style="mso-list: Ignore;">·<span style="font: 7.0pt "Times New Roman";">
</span></span></span><span style="font-size: 12.0pt; line-height: 107%;">Repairs
begin in Lockwood</span></div>
<div class="MsoListParagraphCxSpLast" style="margin-bottom: .0001pt; margin-bottom: 0in; mso-add-space: auto; mso-list: l5 level1 lfo6; text-indent: -.25in;">
<span style="font-family: Symbol; font-size: 12.0pt; line-height: 107%; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;"><span style="mso-list: Ignore;">·<span style="font: 7.0pt "Times New Roman";">
</span></span></span><span style="font-size: 12.0pt; line-height: 107%;">Fear
fills the valley as word of the Battle Mages spreads. Locke takes advantage of
this mass terror to overthrow the council and name himself Emperor of Hommund.
Resistance is limited, as small spectacle victories by the Battle Mages create
the illusion of a better trained force, and Locke trains true legions in
secret.</span></div>
<div class="MsoListParagraphCxSpLast" style="margin-bottom: .0001pt; margin-bottom: 0in; mso-add-space: auto; mso-list: l5 level1 lfo6; text-indent: -.25in;">
<br /></div>
<div class="MsoNormal" style="margin-bottom: .0001pt; margin-bottom: 0in;">
<u><span style="font-size: 12.0pt; line-height: 107%;">84</span></u></div>
<div class="MsoListParagraphCxSpFirst" style="margin-bottom: .0001pt; margin-bottom: 0in; mso-add-space: auto; mso-list: l1 level1 lfo7; text-indent: -.25in;">
<span style="font-family: Symbol; font-size: 12.0pt; line-height: 107%; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;"><span style="mso-list: Ignore;">·<span style="font: 7.0pt "Times New Roman";">
</span></span></span><span style="font-size: 12.0pt; line-height: 107%;">Having
crushed all resistance, Locke now rules as emperor with legions of Battle Mages
under his control. Magic is still illegal in Hommund, unless practiced with a
license granted only to Battle Mages. Locke drafts soldiers to expand the new
Hommund military.</span></div>
<div class="MsoListParagraphCxSpMiddle" style="margin-bottom: .0001pt; margin-bottom: 0in; mso-add-space: auto; mso-list: l1 level1 lfo7; text-indent: -.25in;">
<span style="font-family: Symbol; font-size: 12.0pt; line-height: 107%; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;"><span style="mso-list: Ignore;">·<span style="font: 7.0pt "Times New Roman";">
</span></span></span><span style="font-size: 12.0pt; line-height: 107%;">Halfhill
begins industrialization.</span></div>
<div class="MsoListParagraphCxSpLast" style="margin-bottom: .0001pt; margin-bottom: 0in; mso-add-space: auto; mso-list: l1 level1 lfo7; text-indent: -.25in;">
<span style="font-family: Symbol; font-size: 12.0pt; line-height: 107%; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;"><span style="mso-list: Ignore;">·<span style="font: 7.0pt "Times New Roman";">
</span></span></span><span style="font-size: 12.0pt; line-height: 107%;">An
alliance allows Halfhill and Lockwood to be ruled by their respective lords
under the supervision of the Emperor.</span></div>
<div class="MsoListParagraphCxSpLast" style="margin-bottom: .0001pt; margin-bottom: 0in; mso-add-space: auto; mso-list: l1 level1 lfo7; text-indent: -.25in;">
<br /></div>
<div class="MsoNormal" style="margin-bottom: .0001pt; margin-bottom: 0in;">
<u><span style="font-size: 12.0pt; line-height: 107%;">85</span></u><span style="font-size: 12.0pt; line-height: 107%;"></span></div>
<div class="MsoListParagraph" style="margin-bottom: .0001pt; margin-bottom: 0in; mso-add-space: auto; mso-list: l3 level1 lfo8; text-indent: -.25in;">
<span style="font-family: Symbol; font-size: 12.0pt; line-height: 107%; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;"><span style="mso-list: Ignore;">·<span style="font: 7.0pt "Times New Roman";">
</span></span></span><span style="font-size: 12.0pt; line-height: 107%;">Military
occupation of Riverton, Termine Bay, and Westenberg stamp out any rebellion
over the next five years.</span></div>
<div class="MsoListParagraph" style="margin-bottom: .0001pt; margin-bottom: 0in; mso-add-space: auto; mso-list: l3 level1 lfo8; text-indent: -.25in;">
<br /></div>
<div class="MsoNormal" style="margin-bottom: .0001pt; margin-bottom: 0in;">
<u><span style="font-size: 12.0pt; line-height: 107%;">90</span></u><span style="font-size: 12.0pt; line-height: 107%;"></span></div>
<div class="MsoListParagraph" style="margin-bottom: .0001pt; margin-bottom: 0in; mso-add-space: auto; mso-list: l3 level1 lfo8; text-indent: -.25in;">
<span style="font-family: Symbol; font-size: 12.0pt; line-height: 107%; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;"><span style="mso-list: Ignore;">·<span style="font: 7.0pt "Times New Roman";">
</span></span></span><span style="font-size: 12.0pt; line-height: 107%;">The
valley under tight control, the Emperor focuses on new projects. He encourages experimentation
with new magic and enchantment, and assembles an Explorers Corps, headed by
Michael Cunningham, who ventures east with the Corps and soon becomes as a
legend in Lockwood.</span></div>
<div class="MsoListParagraph" style="margin-bottom: .0001pt; margin-bottom: 0in; mso-add-space: auto; mso-list: l3 level1 lfo8; text-indent: -.25in;">
<span style="font-size: 12.0pt; line-height: 107%;"><br clear="all" style="mso-special-character: line-break; page-break-before: always;" />
</span></div>
<div class="MsoNormal" style="margin-bottom: .0001pt; margin-bottom: 0in;">
<u><span style="font-size: 12.0pt; line-height: 107%;">99</span></u><span style="font-size: 12.0pt; line-height: 107%;"></span></div>
<div class="MsoNormal" style="margin-bottom: .0001pt; margin-bottom: 0in;">
<span style="font-size: 12.0pt; line-height: 107%;"><span style="mso-tab-count: 1;"> </span><i style="mso-bidi-font-style: normal;">Lord Ferdinand of Halfhill</i></span></div>
<div class="MsoListParagraphCxSpFirst" style="margin-bottom: .0001pt; margin-bottom: 0in; mso-add-space: auto; mso-list: l3 level1 lfo8; text-indent: -.25in;">
<span style="font-family: Symbol; font-size: 12.0pt; line-height: 107%; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;"><span style="mso-list: Ignore;">·<span style="font: 7.0pt "Times New Roman";">
</span></span></span><span style="font-size: 12.0pt; line-height: 107%;">51
years old</span></div>
<div class="MsoListParagraphCxSpMiddle" style="margin-bottom: .0001pt; margin-bottom: 0in; mso-add-space: auto; mso-list: l3 level1 lfo8; text-indent: -.25in;">
<span style="font-family: Symbol; font-size: 12.0pt; line-height: 107%; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;"><span style="mso-list: Ignore;">·<span style="font: 7.0pt "Times New Roman";">
</span></span></span><span style="font-size: 12.0pt; line-height: 107%;">5’
7’’</span></div>
<div class="MsoListParagraphCxSpMiddle" style="margin-bottom: .0001pt; margin-bottom: 0in; mso-add-space: auto; mso-list: l3 level1 lfo8; text-indent: -.25in;">
<span style="font-family: Symbol; font-size: 12.0pt; line-height: 107%; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;"><span style="mso-list: Ignore;">·<span style="font: 7.0pt "Times New Roman";">
</span></span></span><span style="font-size: 12.0pt; line-height: 107%;">Brown
Eyes, Brown-Grey Hair, Sinister mustache</span></div>
<div class="MsoListParagraphCxSpMiddle" style="margin-bottom: .0001pt; margin-bottom: 0in; mso-add-space: auto; mso-list: l3 level1 lfo8; text-indent: -.25in;">
<span style="font-family: Symbol; font-size: 12.0pt; line-height: 107%; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;"><span style="mso-list: Ignore;">·<span style="font: 7.0pt "Times New Roman";">
</span></span></span><span style="font-size: 12.0pt; line-height: 107%;">Chaotic
Evil</span></div>
<div class="MsoListParagraphCxSpMiddle" style="margin-bottom: .0001pt; margin-bottom: 0in; mso-add-space: auto; mso-list: l3 level1 lfo8; text-indent: -.25in;">
<span style="font-family: Symbol; font-size: 12.0pt; line-height: 107%; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;"><span style="mso-list: Ignore;">·<span style="font: 7.0pt "Times New Roman";">
</span></span></span><span style="font-size: 12.0pt; line-height: 107%;">Lvl
9 Paladin of Rensol</span></div>
<div class="MsoListParagraphCxSpMiddle" style="margin-bottom: .0001pt; margin-bottom: 0in; mso-add-space: auto; mso-list: l3 level1 lfo8; text-indent: -.25in;">
<span style="font-family: Symbol; font-size: 12.0pt; line-height: 107%; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;"><span style="mso-list: Ignore;">·<span style="font: 7.0pt "Times New Roman";">
</span></span></span><span style="font-size: 12.0pt; line-height: 107%;">57
HP</span></div>
<div class="MsoListParagraphCxSpMiddle" style="margin-bottom: .0001pt; margin-bottom: 0in; mso-add-space: auto; mso-list: l3 level1 lfo8; text-indent: -.25in;">
<span style="font-family: Symbol; font-size: 12.0pt; line-height: 107%; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;"><span style="mso-list: Ignore;">·<span style="font: 7.0pt "Times New Roman";">
</span></span></span><span style="font-size: 12.0pt; line-height: 107%;">CON11
STR14 DEX13 INT7 WIS12 CHA14</span></div>
<div class="MsoListParagraphCxSpLast" style="margin-bottom: .0001pt; margin-bottom: 0in; mso-add-space: auto; mso-list: l3 level1 lfo8; text-indent: -.25in;">
<span style="font-family: Symbol; font-size: 12.0pt; line-height: 107%; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;"><span style="mso-list: Ignore;">·<span style="font: 7.0pt "Times New Roman";">
</span></span></span><span style="font-size: 12.0pt; line-height: 107%;">Tommy
Gun (10)</span></div>
<div class="MsoNormal" style="margin-bottom: .0001pt; margin-bottom: 0in;">
<br /></div>
<div class="MsoNormal" style="margin-bottom: .0001pt; margin-bottom: 0in; text-indent: .5in;">
<i style="mso-bidi-font-style: normal;"><span style="font-size: 12.0pt; line-height: 107%;">Headmaster Thomas Whiteskies</span></i></div>
<div class="MsoListParagraphCxSpFirst" style="margin-bottom: .0001pt; margin-bottom: 0in; mso-add-space: auto; mso-list: l7 level1 lfo9; text-indent: -.25in;">
<span style="font-family: Symbol; font-size: 12.0pt; line-height: 107%; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;"><span style="mso-list: Ignore;">·<span style="font: 7.0pt "Times New Roman";">
</span></span></span><span style="font-size: 12.0pt; line-height: 107%;">41
years old</span></div>
<div class="MsoListParagraphCxSpMiddle" style="margin-bottom: .0001pt; margin-bottom: 0in; mso-add-space: auto; mso-list: l7 level1 lfo9; text-indent: -.25in;">
<span style="font-family: Symbol; font-size: 12.0pt; line-height: 107%; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;"><span style="mso-list: Ignore;">·<span style="font: 7.0pt "Times New Roman";">
</span></span></span><span style="font-size: 12.0pt; line-height: 107%;">6’
2’’</span></div>
<div class="MsoListParagraphCxSpMiddle" style="margin-bottom: .0001pt; margin-bottom: 0in; mso-add-space: auto; mso-list: l7 level1 lfo9; text-indent: -.25in;">
<span style="font-family: Symbol; font-size: 12.0pt; line-height: 107%; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;"><span style="mso-list: Ignore;">·<span style="font: 7.0pt "Times New Roman";">
</span></span></span><span style="font-size: 12.0pt; line-height: 107%;">Blue
eyes, Blonde hair</span></div>
<div class="MsoListParagraphCxSpMiddle" style="margin-bottom: .0001pt; margin-bottom: 0in; mso-add-space: auto; mso-list: l7 level1 lfo9; text-indent: -.25in;">
<span style="font-family: Symbol; font-size: 12.0pt; line-height: 107%; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;"><span style="mso-list: Ignore;">·<span style="font: 7.0pt "Times New Roman";">
</span></span></span><span style="font-size: 12.0pt; line-height: 107%;">Lawful
Evil</span></div>
<div class="MsoListParagraphCxSpMiddle" style="margin-bottom: .0001pt; margin-bottom: 0in; mso-add-space: auto; mso-list: l7 level1 lfo9; text-indent: -.25in;">
<span style="font-family: Symbol; font-size: 12.0pt; line-height: 107%; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;"><span style="mso-list: Ignore;">·<span style="font: 7.0pt "Times New Roman";">
</span></span></span><span style="font-size: 12.0pt; line-height: 107%;">Lvl
10 Bard</span></div>
<div class="MsoListParagraphCxSpMiddle" style="margin-bottom: .0001pt; margin-bottom: 0in; mso-add-space: auto; mso-list: l7 level1 lfo9; text-indent: -.25in;">
<span style="font-family: Symbol; font-size: 12.0pt; line-height: 107%; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;"><span style="mso-list: Ignore;">·<span style="font: 7.0pt "Times New Roman";">
</span></span></span><span style="font-size: 12.0pt; line-height: 107%;">71
HP</span></div>
<div class="MsoListParagraphCxSpMiddle" style="margin-bottom: .0001pt; margin-bottom: 0in; mso-add-space: auto; mso-list: l7 level1 lfo9; text-indent: -.25in;">
<span style="font-family: Symbol; font-size: 12.0pt; line-height: 107%; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;"><span style="mso-list: Ignore;">·<span style="font: 7.0pt "Times New Roman";">
</span></span></span><span style="font-size: 12.0pt; line-height: 107%;">CON9
STR11 DEX10 INT6 WIS12 CHA20</span></div>
<div class="MsoListParagraphCxSpMiddle" style="margin-bottom: .0001pt; margin-bottom: 0in; mso-add-space: auto; mso-list: l7 level1 lfo9; text-indent: -.25in;">
<span style="font-family: Symbol; font-size: 12.0pt; line-height: 107%; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;"><span style="mso-list: Ignore;">·<span style="font: 7.0pt "Times New Roman";">
</span></span></span><span style="font-size: 12.0pt; line-height: 107%;">Shield
of Magic Reflection, Dragon Bane short sword</span></div>
<div class="MsoListParagraphCxSpLast" style="margin-bottom: .0001pt; margin-bottom: 0in; mso-add-space: auto; mso-list: l7 level1 lfo9; text-indent: -.25in;">
<span style="font-family: Symbol; font-size: 12.0pt; line-height: 107%; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;"><span style="mso-list: Ignore;">·<span style="font: 7.0pt "Times New Roman";">
</span></span></span><span style="font-size: 12.0pt; line-height: 107%;">+1
to healing, the Wall, +2 intimidate, fated that Phoebe the Cleric will be his
downfall.</span></div>
<div class="MsoNormal" style="margin-bottom: .0001pt; margin-bottom: 0in;">
<br /></div>
<div class="MsoNormal" style="margin-bottom: .0001pt; margin-bottom: 0in; margin-left: .5in; margin-right: 0in; margin-top: 0in;">
<i style="mso-bidi-font-style: normal;"><span style="font-size: 12.0pt; line-height: 107%;">General Cunningham of the Explorers
Corps</span></i></div>
<div class="MsoListParagraphCxSpFirst" style="margin-bottom: .0001pt; margin-bottom: 0in; mso-add-space: auto; mso-list: l7 level1 lfo9; text-indent: -.25in;">
<span style="font-family: Symbol; font-size: 12.0pt; line-height: 107%; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;"><span style="mso-list: Ignore;">·<span style="font: 7.0pt "Times New Roman";">
</span></span></span><span style="font-size: 12.0pt; line-height: 107%;">53
years old</span></div>
<div class="MsoListParagraphCxSpMiddle" style="margin-bottom: .0001pt; margin-bottom: 0in; mso-add-space: auto; mso-list: l7 level1 lfo9; text-indent: -.25in;">
<span style="font-family: Symbol; font-size: 12.0pt; line-height: 107%; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;"><span style="mso-list: Ignore;">·<span style="font: 7.0pt "Times New Roman";">
</span></span></span><span style="font-size: 12.0pt; line-height: 107%;">6’
2’’</span></div>
<div class="MsoListParagraphCxSpMiddle" style="margin-bottom: .0001pt; margin-bottom: 0in; mso-add-space: auto; mso-list: l7 level1 lfo9; text-indent: -.25in;">
<span style="font-family: Symbol; font-size: 12.0pt; line-height: 107%; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;"><span style="mso-list: Ignore;">·<span style="font: 7.0pt "Times New Roman";">
</span></span></span><span style="font-size: 12.0pt; line-height: 107%;">Blue
eyes, Grey hair (Formerly Blonde)</span></div>
<div class="MsoListParagraphCxSpMiddle" style="margin-bottom: .0001pt; margin-bottom: 0in; mso-add-space: auto; mso-list: l7 level1 lfo9; text-indent: -.25in;">
<span style="font-family: Symbol; font-size: 12.0pt; line-height: 107%; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;"><span style="mso-list: Ignore;">·<span style="font: 7.0pt "Times New Roman";">
</span></span></span><span style="font-size: 12.0pt; line-height: 107%;">Lawful
Evil</span></div>
<div class="MsoListParagraphCxSpMiddle" style="margin-bottom: .0001pt; margin-bottom: 0in; mso-add-space: auto; mso-list: l7 level1 lfo9; text-indent: -.25in;">
<span style="font-family: Symbol; font-size: 12.0pt; line-height: 107%; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;"><span style="mso-list: Ignore;">·<span style="font: 7.0pt "Times New Roman";">
</span></span></span><span style="font-size: 12.0pt; line-height: 107%;">Lvl
8 Fighter</span></div>
<div class="MsoListParagraphCxSpMiddle" style="margin-bottom: .0001pt; margin-bottom: 0in; mso-add-space: auto; mso-list: l7 level1 lfo9; text-indent: -.25in;">
<span style="font-family: Symbol; font-size: 12.0pt; line-height: 107%; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;"><span style="mso-list: Ignore;">·<span style="font: 7.0pt "Times New Roman";">
</span></span></span><span style="font-size: 12.0pt; line-height: 107%;">83
HP</span></div>
<div class="MsoListParagraphCxSpMiddle" style="margin-bottom: .0001pt; margin-bottom: 0in; mso-add-space: auto; mso-list: l7 level1 lfo9; text-indent: -.25in;">
<span style="font-family: Symbol; font-size: 12.0pt; line-height: 107%; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;"><span style="mso-list: Ignore;">·<span style="font: 7.0pt "Times New Roman";">
</span></span></span><span style="font-size: 12.0pt; line-height: 107%;">CON15
STR8 DEX9 INT10 WIS15 CHA13</span></div>
<div class="MsoListParagraphCxSpLast" style="margin-bottom: .0001pt; margin-bottom: 0in; mso-add-space: auto; mso-list: l7 level1 lfo9; text-indent: -.25in;">
<span style="font-family: Symbol; font-size: 12.0pt; line-height: 107%; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;"><span style="mso-list: Ignore;">·<span style="font: 7.0pt "Times New Roman";">
</span></span></span><span style="font-size: 12.0pt; line-height: 107%;">Lvl
24 Undead Black Dragon</span></div>
<div class="MsoNormal" style="margin-bottom: .0001pt; margin-bottom: 0in;">
<br /></div>
<div class="MsoNormal" style="margin-bottom: .0001pt; margin-bottom: 0in; margin-left: .5in; margin-right: 0in; margin-top: 0in;">
<i style="mso-bidi-font-style: normal;"><span style="font-size: 12.0pt; line-height: 107%;">Degus, Speaker for the Hawk</span></i></div>
<div class="MsoListParagraphCxSpFirst" style="margin-bottom: .0001pt; margin-bottom: 0in; mso-add-space: auto; mso-list: l7 level1 lfo9; text-indent: -.25in;">
<span style="font-family: Symbol; font-size: 12.0pt; line-height: 107%; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;"><span style="mso-list: Ignore;">·<span style="font: 7.0pt "Times New Roman";">
</span></span></span><span style="font-size: 12.0pt; line-height: 107%;">52
years old</span></div>
<div class="MsoListParagraphCxSpMiddle" style="margin-bottom: .0001pt; margin-bottom: 0in; mso-add-space: auto; mso-list: l7 level1 lfo9; text-indent: -.25in;">
<span style="font-family: Symbol; font-size: 12.0pt; line-height: 107%; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;"><span style="mso-list: Ignore;">·<span style="font: 7.0pt "Times New Roman";">
</span></span></span><span style="font-size: 12.0pt; line-height: 107%;">4’
6’’</span></div>
<div class="MsoListParagraphCxSpMiddle" style="margin-bottom: .0001pt; margin-bottom: 0in; mso-add-space: auto; mso-list: l7 level1 lfo9; text-indent: -.25in;">
<span style="font-family: Symbol; font-size: 12.0pt; line-height: 107%; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;"><span style="mso-list: Ignore;">·<span style="font: 7.0pt "Times New Roman";">
</span></span></span><span style="font-size: 12.0pt; line-height: 107%;">Green
eyes, Brown hair, wooden ear, full-body lightning scars</span></div>
<div class="MsoListParagraphCxSpMiddle" style="margin-bottom: .0001pt; margin-bottom: 0in; mso-add-space: auto; mso-list: l7 level1 lfo9; text-indent: -.25in;">
<span style="font-family: Symbol; font-size: 12.0pt; line-height: 107%; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;"><span style="mso-list: Ignore;">·<span style="font: 7.0pt "Times New Roman";">
</span></span></span><span style="font-size: 12.0pt; line-height: 107%;">True
Neutral</span></div>
<div class="MsoListParagraphCxSpMiddle" style="margin-bottom: .0001pt; margin-bottom: 0in; mso-add-space: auto; mso-list: l7 level1 lfo9; text-indent: -.25in;">
<span style="font-family: Symbol; font-size: 12.0pt; line-height: 107%; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;"><span style="mso-list: Ignore;">·<span style="font: 7.0pt "Times New Roman";">
</span></span></span><span style="font-size: 12.0pt; line-height: 107%;">Lvl
10 Halfling Druid</span></div>
<div class="MsoListParagraphCxSpMiddle" style="margin-bottom: .0001pt; margin-bottom: 0in; mso-add-space: auto; mso-list: l7 level1 lfo9; text-indent: -.25in;">
<span style="font-family: Symbol; font-size: 12.0pt; line-height: 107%; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;"><span style="mso-list: Ignore;">·<span style="font: 7.0pt "Times New Roman";">
</span></span></span><span style="font-size: 12.0pt; line-height: 107%;">52
HP</span></div>
<div class="MsoListParagraphCxSpMiddle" style="margin-bottom: .0001pt; margin-bottom: 0in; mso-add-space: auto; mso-list: l7 level1 lfo9; text-indent: -.25in;">
<span style="font-family: Symbol; font-size: 12.0pt; line-height: 107%; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;"><span style="mso-list: Ignore;">·<span style="font: 7.0pt "Times New Roman";">
</span></span></span><span style="font-size: 12.0pt; line-height: 107%;">CON14
STR13 DEX18 INT15 WIS17 CHA7</span></div>
<div class="MsoListParagraphCxSpMiddle" style="margin-bottom: .0001pt; margin-bottom: 0in; mso-add-space: auto; mso-list: l7 level1 lfo9; text-indent: -.25in;">
<span style="font-family: Symbol; font-size: 12.0pt; line-height: 107%; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;"><span style="mso-list: Ignore;">·<span style="font: 7.0pt "Times New Roman";">
</span></span></span><span style="font-size: 12.0pt; line-height: 107%;">Animal
forms: Hawk, Tiger, Velociraptor</span></div>
<div class="MsoListParagraphCxSpMiddle" style="margin-bottom: .0001pt; margin-bottom: 0in; mso-add-space: auto; mso-list: l7 level1 lfo9; text-indent: -.25in;">
<span style="font-family: Symbol; font-size: 12.0pt; line-height: 107%; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;"><span style="mso-list: Ignore;">·<span style="font: 7.0pt "Times New Roman";">
</span></span></span><span style="font-size: 12.0pt; line-height: 107%;">Cloak
of Water Breathing</span></div>
<div class="MsoListParagraphCxSpMiddle" style="margin-bottom: .0001pt; margin-bottom: 0in; mso-add-space: auto; mso-list: l7 level1 lfo9; text-indent: -.25in;">
<span style="font-family: Symbol; font-size: 12.0pt; line-height: 107%; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;"><span style="mso-list: Ignore;">·<span style="font: 7.0pt "Times New Roman";">
</span></span></span><span style="font-size: 12.0pt; line-height: 107%;">The
Way, +2 persuade, +1 damage, bow proficiency</span></div>
<div class="MsoListParagraphCxSpLast" style="margin-bottom: .0001pt; margin-bottom: 0in; mso-add-space: auto; mso-list: l7 level1 lfo9; text-indent: -.25in;">
<span style="font-family: Symbol; font-size: 12.0pt; line-height: 107%; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;"><span style="mso-list: Ignore;">·<span style="font: 7.0pt "Times New Roman";">
</span></span></span><span style="font-size: 12.0pt; line-height: 107%;">Speaks
Hill Tongue, Hommunder, Vess, Bird, and Grunkleid Cant.</span></div>
<div class="MsoNormal" style="margin-bottom: .0001pt; margin-bottom: 0in;">
<br /></div>
<div class="MsoNormal" style="margin-bottom: .0001pt; margin-bottom: 0in; margin-left: .5in; margin-right: 0in; margin-top: 0in;">
<i style="mso-bidi-font-style: normal;"><span style="font-size: 12.0pt; line-height: 107%;">Emperor Rohan</span></i><span style="font-size: 12.0pt; line-height: 107%;"></span></div>
<div class="MsoListParagraphCxSpFirst" style="margin-bottom: .0001pt; margin-bottom: 0in; mso-add-space: auto; mso-list: l7 level1 lfo9; text-indent: -.25in;">
<span style="font-family: Symbol; font-size: 12.0pt; line-height: 107%; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;"><span style="mso-list: Ignore;">·<span style="font: 7.0pt "Times New Roman";">
</span></span></span><span style="font-size: 12.0pt; line-height: 107%;">Perpetually
29 (53 years old)</span></div>
<div class="MsoListParagraphCxSpMiddle" style="margin-bottom: .0001pt; margin-bottom: 0in; mso-add-space: auto; mso-list: l7 level1 lfo9; text-indent: -.25in;">
<span style="font-family: Symbol; font-size: 12.0pt; line-height: 107%; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;"><span style="mso-list: Ignore;">·<span style="font: 7.0pt "Times New Roman";">
</span></span></span><span style="font-size: 12.0pt; line-height: 107%;">5’
11’’</span></div>
<div class="MsoListParagraphCxSpMiddle" style="margin-bottom: .0001pt; margin-bottom: 0in; mso-add-space: auto; mso-list: l7 level1 lfo9; text-indent: -.25in;">
<span style="font-family: Symbol; font-size: 12.0pt; line-height: 107%; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;"><span style="mso-list: Ignore;">·<span style="font: 7.0pt "Times New Roman";">
</span></span></span><span style="font-size: 12.0pt; line-height: 107%;">Brown
eyes, Brown-blonde hair, Beard</span></div>
<div class="MsoListParagraphCxSpMiddle" style="margin-bottom: .0001pt; margin-bottom: 0in; mso-add-space: auto; mso-list: l7 level1 lfo9; text-indent: -.25in;">
<span style="font-family: Symbol; font-size: 12.0pt; line-height: 107%; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;"><span style="mso-list: Ignore;">·<span style="font: 7.0pt "Times New Roman";">
</span></span></span><span style="font-size: 12.0pt; line-height: 107%;">Chaotic
Evil</span></div>
<div class="MsoListParagraphCxSpMiddle" style="margin-bottom: .0001pt; margin-bottom: 0in; mso-add-space: auto; mso-list: l7 level1 lfo9; text-indent: -.25in;">
<span style="font-family: Symbol; font-size: 12.0pt; line-height: 107%; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;"><span style="mso-list: Ignore;">·<span style="font: 7.0pt "Times New Roman";">
</span></span></span><span style="font-size: 12.0pt; line-height: 107%;">Lvl
10 Vampire Ranger</span></div>
<div class="MsoListParagraphCxSpMiddle" style="margin-bottom: .0001pt; margin-bottom: 0in; mso-add-space: auto; mso-list: l7 level1 lfo9; text-indent: -.25in;">
<span style="font-family: Symbol; font-size: 12.0pt; line-height: 107%; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;"><span style="mso-list: Ignore;">·<span style="font: 7.0pt "Times New Roman";">
</span></span></span><span style="font-size: 12.0pt; line-height: 107%;">74
HP</span></div>
<div class="MsoListParagraphCxSpMiddle" style="margin-bottom: .0001pt; margin-bottom: 0in; mso-add-space: auto; mso-list: l7 level1 lfo9; text-indent: -.25in;">
<span style="font-family: Symbol; font-size: 12.0pt; line-height: 107%; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;"><span style="mso-list: Ignore;">·<span style="font: 7.0pt "Times New Roman";">
</span></span></span><span style="font-size: 12.0pt; line-height: 107%;">CON16
STR17 DEX15 INT12 WIS13 CHA12</span></div>
<div class="MsoListParagraphCxSpMiddle" style="margin-bottom: .0001pt; margin-bottom: 0in; mso-add-space: auto; mso-list: l7 level1 lfo9; text-indent: -.25in;">
<span style="font-family: Symbol; font-size: 12.0pt; line-height: 107%; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;"><span style="mso-list: Ignore;">·<span style="font: 7.0pt "Times New Roman";">
</span></span></span><span style="font-size: 12.0pt; line-height: 107%;">Preferred
enemy: Humans</span></div>
<div class="MsoListParagraphCxSpMiddle" style="margin-bottom: .0001pt; margin-bottom: 0in; mso-add-space: auto; mso-list: l7 level1 lfo9; text-indent: -.25in;">
<span style="font-family: Symbol; font-size: 12.0pt; line-height: 107%; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;"><span style="mso-list: Ignore;">·<span style="font: 7.0pt "Times New Roman";">
</span></span></span><span style="font-size: 12.0pt; line-height: 107%;">Enchanted
Clay Legs (+3 to check once per week)</span></div>
<div class="MsoListParagraphCxSpLast" style="margin-bottom: .0001pt; margin-bottom: 0in; mso-add-space: auto; mso-list: l7 level1 lfo9; text-indent: -.25in;">
<span style="font-family: Symbol; font-size: 12.0pt; line-height: 107%; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;"><span style="mso-list: Ignore;">·<span style="font: 7.0pt "Times New Roman";">
</span></span></span><span style="font-size: 12.0pt; line-height: 107%;">Oath
Bow, Ring of Malaise, Wolf Mask of +3 intimidate</span></div>
<span style="font-family: "Calibri","sans-serif"; font-size: 12.0pt; line-height: 107%; mso-ansi-language: EN-US; mso-ascii-theme-font: minor-latin; mso-bidi-font-family: "Times New Roman"; mso-bidi-language: AR-SA; mso-bidi-theme-font: minor-bidi; mso-fareast-font-family: Calibri; mso-fareast-language: EN-US; mso-fareast-theme-font: minor-latin; mso-hansi-theme-font: minor-latin;"><br clear="all" style="mso-special-character: line-break; page-break-before: always;" />
</span>
<br />
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal" style="margin-bottom: .0001pt; margin-bottom: 0in;">
<u><span style="font-size: 12.0pt; line-height: 107%;">The Next Generation</span></u><span style="font-size: 12.0pt; line-height: 107%;"></span></div>
<div class="MsoNormal" style="margin-bottom: .0001pt; margin-bottom: 0in;">
<br /></div>
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<br />
<div class="MsoNormal" style="margin-bottom: .0001pt; margin-bottom: 0in;">
<br /></div>
<div class="MsoNormal" style="margin-bottom: .0001pt; margin-bottom: 0in;">
<span style="font-size: 12.0pt; line-height: 107%;"><span style="mso-tab-count: 1;"> </span><i style="mso-bidi-font-style: normal;">Adam Rohanson</i></span></div>
<div class="MsoListParagraph" style="margin-bottom: .0001pt; margin-bottom: 0in; mso-add-space: auto; mso-list: l0 level1 lfo1; text-indent: -.25in;">
<span style="font-family: Symbol; font-size: 12.0pt; line-height: 107%; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;"><span style="mso-list: Ignore;">·<span style="font: 7.0pt "Times New Roman";"> </span></span></span><span style="font-size: 12.0pt; line-height: 107%;">-31
Years old</span><br />
<span style="font-size: 12.0pt; line-height: 107%;"> -CON10 STR13 DEX10 INT10 WIS10 CHA7</span></div>
<div class="MsoNormal" style="margin-bottom: .0001pt; margin-bottom: 0in;">
<br /></div>
<div class="MsoNormal" style="margin-bottom: .0001pt; margin-bottom: 0in; margin-left: .5in; margin-right: 0in; margin-top: 0in;">
<i style="mso-bidi-font-style: normal;"><span style="font-size: 12.0pt; line-height: 107%;">Clause</span></i></div>
<div class="MsoListParagraphCxSpFirst" style="margin-bottom: .0001pt; margin-bottom: 0in; mso-add-space: auto; mso-list: l0 level1 lfo1; text-indent: -.25in;">
<span style="font-family: Symbol; font-size: 12.0pt; line-height: 107%; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;"><span style="mso-list: Ignore;">·<span style="font: 7.0pt "Times New Roman";">
</span></span></span><span style="font-size: 12.0pt; line-height: 107%;">-27
Years old</span></div>
<div class="MsoListParagraphCxSpMiddle" style="margin-bottom: .0001pt; margin-bottom: 0in; mso-add-space: auto; mso-list: l0 level1 lfo1; text-indent: -.25in;">
<span style="font-family: Symbol; font-size: 12.0pt; line-height: 107%; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;"><span style="mso-list: Ignore;">·<span style="font: 7.0pt "Times New Roman";">
</span></span></span><span style="font-size: 12.0pt; line-height: 107%;">-Bugbear</span></div>
<div class="MsoListParagraphCxSpMiddle" style="margin-bottom: .0001pt; margin-bottom: 0in; mso-add-space: auto; mso-list: l0 level1 lfo1; text-indent: -.25in;">
<span style="font-family: Symbol; font-size: 12.0pt; line-height: 107%; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;"><span style="mso-list: Ignore;">·<span style="font: 7.0pt "Times New Roman";">
</span></span></span><span style="font-size: 12.0pt; line-height: 107%;">-Brown
Fur, Black eyes</span></div>
<div class="MsoListParagraphCxSpLast" style="margin-bottom: .0001pt; margin-bottom: 0in; mso-add-space: auto; mso-list: l0 level1 lfo1; text-indent: -.25in;">
<span style="font-family: Symbol; font-size: 12.0pt; line-height: 107%; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;"><span style="mso-list: Ignore;">·<span style="font: 7.0pt "Times New Roman";">
</span></span></span><span style="font-size: 12.0pt; line-height: 107%;">-CON13
STR19 DEX12 INT4 WIS11 CHA13</span></div>
<div class="MsoNormal" style="margin-bottom: .0001pt; margin-bottom: 0in;">
<br /></div>
<div class="MsoNormal" style="margin-bottom: .0001pt; margin-bottom: 0in; margin-left: .5in; margin-right: 0in; margin-top: 0in;">
<i style="mso-bidi-font-style: normal;"><span style="font-size: 12.0pt; line-height: 107%;">Leah</span></i></div>
<div class="MsoListParagraphCxSpFirst" style="margin-bottom: .0001pt; margin-bottom: 0in; mso-add-space: auto; mso-list: l0 level1 lfo1; text-indent: -.25in;">
<span style="font-family: Symbol; font-size: 12.0pt; line-height: 107%; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;"><span style="mso-list: Ignore;">·<span style="font: 7.0pt "Times New Roman";">
</span></span></span><span style="font-size: 12.0pt; line-height: 107%;">-25
years old</span></div>
<div class="MsoListParagraphCxSpMiddle" style="margin-bottom: .0001pt; margin-bottom: 0in; mso-add-space: auto; mso-list: l0 level1 lfo1; text-indent: -.25in;">
<span style="font-family: Symbol; font-size: 12.0pt; line-height: 107%; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;"><span style="mso-list: Ignore;">·<span style="font: 7.0pt "Times New Roman";">
</span></span></span><span style="font-size: 12.0pt; line-height: 107%;">-Half-Fey</span></div>
<div class="MsoListParagraphCxSpMiddle" style="margin-bottom: .0001pt; margin-bottom: 0in; mso-add-space: auto; mso-list: l0 level1 lfo1; text-indent: -.25in;">
<span style="font-family: Symbol; font-size: 12.0pt; line-height: 107%; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;"><span style="mso-list: Ignore;">·<span style="font: 7.0pt "Times New Roman";">
</span></span></span><span style="font-size: 12.0pt; line-height: 107%;">-Brown-blonde
hair, Brown eyes</span></div>
<div class="MsoListParagraphCxSpMiddle" style="margin-bottom: .0001pt; margin-bottom: 0in; mso-add-space: auto; mso-list: l0 level1 lfo1; text-indent: -.25in;">
<span style="font-family: Symbol; font-size: 12.0pt; line-height: 107%; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;"><span style="mso-list: Ignore;">·<span style="font: 7.0pt "Times New Roman";">
</span></span></span><span style="font-size: 12.0pt; line-height: 107%;">-5’
8’’, 135lbs</span></div>
<div class="MsoListParagraphCxSpMiddle" style="margin-bottom: .0001pt; margin-bottom: 0in; mso-add-space: auto; mso-list: l0 level1 lfo1; text-indent: -.25in;">
<span style="font-family: Symbol; font-size: 12.0pt; line-height: 107%; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;"><span style="mso-list: Ignore;">·<span style="font: 7.0pt "Times New Roman";">
</span></span></span><span style="font-size: 12.0pt; line-height: 107%;">-CON10
STR11 DEX15 INT12 WIS11 CHA16</span></div>
<div class="MsoListParagraphCxSpMiddle" style="margin-bottom: .0001pt; margin-bottom: 0in; mso-add-space: auto; mso-list: l0 level1 lfo1; text-indent: -.25in;">
<span style="font-family: Symbol; font-size: 12.0pt; line-height: 107%; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;"><span style="mso-list: Ignore;">·<span style="font: 7.0pt "Times New Roman";">
</span></span></span><span style="font-size: 12.0pt; line-height: 107%;">-Level
2 Druid</span></div>
<div class="MsoListParagraphCxSpLast" style="margin-bottom: .0001pt; margin-bottom: 0in; mso-add-space: auto; mso-list: l0 level1 lfo1; text-indent: -.25in;">
<span style="font-family: Symbol; font-size: 12.0pt; line-height: 107%; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;"><span style="mso-list: Ignore;">·<span style="font: 7.0pt "Times New Roman";">
</span></span></span><span style="font-size: 12.0pt; line-height: 107%;">-Move
Silently in Wilderness, Passive check to spot hidden doors and +1 when active.</span></div>
<div class="MsoNormal" style="margin-bottom: .0001pt; margin-bottom: 0in;">
<br /></div>
<div class="MsoNormal" style="margin-bottom: .0001pt; margin-bottom: 0in; margin-left: .5in; margin-right: 0in; margin-top: 0in;">
<i style="mso-bidi-font-style: normal;"><span style="font-size: 12.0pt; line-height: 107%;">Inigo Alvaron</span></i></div>
<div class="MsoListParagraphCxSpFirst" style="margin-bottom: .0001pt; margin-bottom: 0in; mso-add-space: auto; mso-list: l0 level1 lfo1; text-indent: -.25in;">
<span style="font-family: Symbol; font-size: 12.0pt; line-height: 107%; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;"><span style="mso-list: Ignore;">·<span style="font: 7.0pt "Times New Roman";">
</span></span></span><span style="font-size: 12.0pt; line-height: 107%;">-26
years old</span></div>
<div class="MsoListParagraphCxSpMiddle" style="margin-bottom: .0001pt; margin-bottom: 0in; mso-add-space: auto; mso-list: l0 level1 lfo1; text-indent: -.25in;">
<span style="font-family: Symbol; font-size: 12.0pt; line-height: 107%; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;"><span style="mso-list: Ignore;">·<span style="font: 7.0pt "Times New Roman";">
</span></span></span><span style="font-size: 12.0pt; line-height: 107%;">-Half-Halfling
(1/2 halfling, 3/8 human, 1/8 elf)</span></div>
<div class="MsoListParagraphCxSpMiddle" style="margin-bottom: .0001pt; margin-bottom: 0in; mso-add-space: auto; mso-list: l0 level1 lfo1; text-indent: -.25in;">
<span style="font-family: Symbol; font-size: 12.0pt; line-height: 107%; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;"><span style="mso-list: Ignore;">·<span style="font: 7.0pt "Times New Roman";">
</span></span></span><span style="font-size: 12.0pt; line-height: 107%;">-Brown
hair, grey eyes, hobbit feet, pointed ears, fine features</span></div>
<div class="MsoListParagraphCxSpMiddle" style="margin-bottom: .0001pt; margin-bottom: 0in; mso-add-space: auto; mso-list: l0 level1 lfo1; text-indent: -.25in;">
<span style="font-family: Symbol; font-size: 12.0pt; line-height: 107%; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;"><span style="mso-list: Ignore;">·<span style="font: 7.0pt "Times New Roman";">
</span></span></span><span style="font-size: 12.0pt; line-height: 107%;">-4’
9’’, 120lbs</span></div>
<div class="MsoListParagraphCxSpLast" style="margin-bottom: .0001pt; margin-bottom: 0in; mso-add-space: auto; mso-list: l0 level1 lfo1; text-indent: -.25in;">
<span style="font-family: Symbol; font-size: 12.0pt; line-height: 107%; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;"><span style="mso-list: Ignore;">·<span style="font: 7.0pt "Times New Roman";">
</span></span></span><span style="font-size: 12.0pt; line-height: 107%;">-CON6 STR6 DEX14 INT13 WIS9 CHA12</span><span style="font-size: 12.0pt; line-height: 107%;"> </span><br />
<span style="font-size: 12.0pt; line-height: 107%;"> -Propensity for magic </span></div>
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="table of figures"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="envelope address"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="envelope return"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="footnote reference"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="annotation reference"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="line number"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="page number"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="endnote reference"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="endnote text"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="table of authorities"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="macro"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="toa heading"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Bullet"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Number"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List 5"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Bullet 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Bullet 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Bullet 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Bullet 5"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Number 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Number 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Number 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Number 5"/>
<w:LsdException Locked="false" Priority="10" QFormat="true" Name="Title"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Closing"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Signature"/>
<w:LsdException Locked="false" Priority="1" SemiHidden="true"
UnhideWhenUsed="true" Name="Default Paragraph Font"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text Indent"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Continue"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Continue 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Continue 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Continue 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Continue 5"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Message Header"/>
<w:LsdException Locked="false" Priority="11" QFormat="true" Name="Subtitle"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Salutation"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Date"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text First Indent"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text First Indent 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Note Heading"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text Indent 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text Indent 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Block Text"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Hyperlink"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="FollowedHyperlink"/>
<w:LsdException Locked="false" Priority="22" QFormat="true" Name="Strong"/>
<w:LsdException Locked="false" Priority="20" QFormat="true" Name="Emphasis"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Document Map"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Plain Text"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="E-mail Signature"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Top of Form"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Bottom of Form"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Normal (Web)"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Acronym"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Address"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Cite"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Code"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Definition"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Keyboard"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Preformatted"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Sample"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Typewriter"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Variable"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Normal Table"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="annotation subject"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="No List"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Outline List 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Outline List 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Outline List 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Simple 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Simple 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Simple 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Classic 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Classic 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Classic 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Classic 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Colorful 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Colorful 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Colorful 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Columns 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Columns 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Columns 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Columns 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Columns 5"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 5"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 6"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 5"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 6"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 7"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 8"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table 3D effects 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table 3D effects 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table 3D effects 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Contemporary"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Elegant"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Professional"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Subtle 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Subtle 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Web 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Web 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Balloon Text"/>
<w:LsdException Locked="false" Priority="39" Name="Table Grid"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" Name="Placeholder Text"/>
<w:LsdException Locked="false" Priority="1" QFormat="true" Name="No Spacing"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading"/>
<w:LsdException Locked="false" Priority="61" Name="Light List"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 1"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 1"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 1"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 1"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 1"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 1"/>
<w:LsdException Locked="false" SemiHidden="true" Name="Revision"/>
<w:LsdException Locked="false" Priority="34" QFormat="true"
Name="List Paragraph"/>
<w:LsdException Locked="false" Priority="29" QFormat="true" Name="Quote"/>
<w:LsdException Locked="false" Priority="30" QFormat="true"
Name="Intense Quote"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 1"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 1"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 1"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 1"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 1"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 1"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 1"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 1"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 2"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 2"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 2"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 2"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 2"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 2"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 2"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 2"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 2"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 2"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 2"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 2"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 2"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 2"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 3"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 3"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 3"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 3"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 3"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 3"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 3"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 3"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 3"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 3"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 3"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 3"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 3"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 3"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 4"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 4"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 4"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 4"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 4"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 4"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 4"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 4"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 4"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 4"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 4"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 4"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 4"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 4"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 5"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 5"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 5"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 5"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 5"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 5"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 5"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 5"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 5"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 5"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 5"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 5"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 5"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 5"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 6"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 6"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 6"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 6"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 6"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 6"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 6"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 6"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 6"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 6"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 6"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 6"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 6"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 6"/>
<w:LsdException Locked="false" Priority="19" QFormat="true"
Name="Subtle Emphasis"/>
<w:LsdException Locked="false" Priority="21" QFormat="true"
Name="Intense Emphasis"/>
<w:LsdException Locked="false" Priority="31" QFormat="true"
Name="Subtle Reference"/>
<w:LsdException Locked="false" Priority="32" QFormat="true"
Name="Intense Reference"/>
<w:LsdException Locked="false" Priority="33" QFormat="true" Name="Book Title"/>
<w:LsdException Locked="false" Priority="37" SemiHidden="true"
UnhideWhenUsed="true" Name="Bibliography"/>
<w:LsdException Locked="false" Priority="39" SemiHidden="true"
UnhideWhenUsed="true" QFormat="true" Name="TOC Heading"/>
<w:LsdException Locked="false" Priority="41" Name="Plain Table 1"/>
<w:LsdException Locked="false" Priority="42" Name="Plain Table 2"/>
<w:LsdException Locked="false" Priority="43" Name="Plain Table 3"/>
<w:LsdException Locked="false" Priority="44" Name="Plain Table 4"/>
<w:LsdException Locked="false" Priority="45" Name="Plain Table 5"/>
<w:LsdException Locked="false" Priority="40" Name="Grid Table Light"/>
<w:LsdException Locked="false" Priority="46" Name="Grid Table 1 Light"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark"/>
<w:LsdException Locked="false" Priority="51" Name="Grid Table 6 Colorful"/>
<w:LsdException Locked="false" Priority="52" Name="Grid Table 7 Colorful"/>
<w:LsdException Locked="false" Priority="46"
Name="Grid Table 1 Light Accent 1"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 1"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 1"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 1"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 1"/>
<w:LsdException Locked="false" Priority="51"
Name="Grid Table 6 Colorful Accent 1"/>
<w:LsdException Locked="false" Priority="52"
Name="Grid Table 7 Colorful Accent 1"/>
<w:LsdException Locked="false" Priority="46"
Name="Grid Table 1 Light Accent 2"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 2"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 2"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 2"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 2"/>
<w:LsdException Locked="false" Priority="51"
Name="Grid Table 6 Colorful Accent 2"/>
<w:LsdException Locked="false" Priority="52"
Name="Grid Table 7 Colorful Accent 2"/>
<w:LsdException Locked="false" Priority="46"
Name="Grid Table 1 Light Accent 3"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 3"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 3"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 3"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 3"/>
<w:LsdException Locked="false" Priority="51"
Name="Grid Table 6 Colorful Accent 3"/>
<w:LsdException Locked="false" Priority="52"
Name="Grid Table 7 Colorful Accent 3"/>
<w:LsdException Locked="false" Priority="46"
Name="Grid Table 1 Light Accent 4"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 4"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 4"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 4"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 4"/>
<w:LsdException Locked="false" Priority="51"
Name="Grid Table 6 Colorful Accent 4"/>
<w:LsdException Locked="false" Priority="52"
Name="Grid Table 7 Colorful Accent 4"/>
<w:LsdException Locked="false" Priority="46"
Name="Grid Table 1 Light Accent 5"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 5"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 5"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 5"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 5"/>
<w:LsdException Locked="false" Priority="51"
Name="Grid Table 6 Colorful Accent 5"/>
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<![endif]-->Zavihttp://www.blogger.com/profile/04869589113810731406noreply@blogger.com0tag:blogger.com,1999:blog-6648646885498407685.post-87165177085836880142013-07-25T01:04:00.000-04:002013-07-25T01:04:27.677-04:00End Game Character SheetsThese are the party's character sheets from the final game of the Hommund, Year 74 campaign.<br />
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First up, the deceased followers of Werdunn (and Rensol):<br />
Here's Hector the Paladin, tragic hero, last of the side of good, felled by Locke's swift arrow. <br />
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Here lies Castiel, the brave fish-knight, felled by Locke's swift arrow.<br />
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Next is Phoebe, cleric of Weirdunn, bound to die upon Castiel's death.<br />
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On the side of Vessa:<br />
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First up is Locke, the slayer of humans<br />
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The neutral Druid, scarred, burnt, and crippled, but never defeated, Decanus:<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh-OaurEjKSGbyudtAtLwiB4t1uhfLsQr-OK71gz-12a0AdLD_1ACLuFAWHefUT8acubaC-1x3teNWyYzb-mp7NNr4tyA-kCZXu4RKDm0eqmQOdduEFteQMHi1EMOnPT0L2FFjdYBYntHiQ/s1600/Decanus_1.1.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh-OaurEjKSGbyudtAtLwiB4t1uhfLsQr-OK71gz-12a0AdLD_1ACLuFAWHefUT8acubaC-1x3teNWyYzb-mp7NNr4tyA-kCZXu4RKDm0eqmQOdduEFteQMHi1EMOnPT0L2FFjdYBYntHiQ/s320/Decanus_1.1.jpg" width="247" /></a></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhBu-areRsa7UvvGGgoSnq0xaGMb3W1koXfbJAKpFq21BhlCGeoFUWFytm33_WDu1CPTAjgJKfW4JFeVXlNeMuGuAYzzZZRnrEkzXTkji-lomAIevWoABkXSpLuq0Kq2RhguyG7VVuj5Sl0/s1600/Decanus_2.1.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhBu-areRsa7UvvGGgoSnq0xaGMb3W1koXfbJAKpFq21BhlCGeoFUWFytm33_WDu1CPTAjgJKfW4JFeVXlNeMuGuAYzzZZRnrEkzXTkji-lomAIevWoABkXSpLuq0Kq2RhguyG7VVuj5Sl0/s320/Decanus_2.1.jpg" width="247" /></a></div>
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEglAmxJU1VN2rRG7dnwatRaebQE-hb8T285hqHRJNLT76mknpw5b88pDlSq6UmAlPny8TZHkqXkwpNZw2nVakV7YkAUg-wZG6in8UwjEgvd4pkxB_deHDIiMoKX0miUvdORIIBDqSv7tHpn/s1600/Decanus_2.2.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEglAmxJU1VN2rRG7dnwatRaebQE-hb8T285hqHRJNLT76mknpw5b88pDlSq6UmAlPny8TZHkqXkwpNZw2nVakV7YkAUg-wZG6in8UwjEgvd4pkxB_deHDIiMoKX0miUvdORIIBDqSv7tHpn/s320/Decanus_2.2.jpg" width="247" /></a><br />
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The illustrious and skinless grand bard Tommy Whiteskies:<br />
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And last but not least, the ambitious dark paladin, Ferdinand von Zeppelin<br />
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Sadly, the character sheet of the Knight of Dale, Michael Cunningham, was lost in the aftermath of the session.Zavihttp://www.blogger.com/profile/04869589113810731406noreply@blogger.com1tag:blogger.com,1999:blog-6648646885498407685.post-66148051981211248212013-07-08T01:41:00.001-04:002013-07-08T01:41:21.063-04:00What I've Been Up To Lately<a href="http://summerspaceodyssey.blogspot.com/">Summer Space Odyssey</a><br />
<br />
First of all, I should explain the situation in my own campaign:<br />
With most people splitting off for college soon, we have come to the unanimous decision to end the campaign that I have currently been running for two years. We have one more game left. The content is written, and all that is left is scheduling. With everyone traveling here there and everywhere, arranging for the final game is difficult, but hopefully possible.<br />
<br />
In the meantime, my friend has taken up GM duties in a Traveler campaign. The above link is to the blog devoted to the campaign, I play the aged ex-spy Halleck Stil (de facto captain), alongside the crew of my (stolen) ship <i>Providence</i>:<br />
Doctor Zex Vespers, ship medic (Decanus the Halfling Druid in my campaign)<br />
Jet Walters, ship mechanic (Tommy Whiteskies the Human Bard)<br />
Dax Griffon, our heavy-armored soldier and pilot (Castiel the Human Cleric)<br />
Kay, ship gunner (Tassadar the Dwarf Fighter)<br />
Thatcher "the Badger", has illicit contacts, has been gone all summer (Locke the Human Ranger)<br />
Kiki, pilot and demolitions expert (Human Cleric)<br />
Kevo Bandolin, financier and psychopath (Human Paladin)<br />
<br />
The campaign is GMed by our many-charactered fighter. (Willhelm, Hector, Tark, Tet, Frederick)<br />
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Its been a lot of fun. It took us less than one session to descend into total criminality. We are currently playing a group of drug producing and selling mercenaries who dabble in smuggling and our financier has recently amassed a small collection of improvised explosives. If we fall under investigation by space cops of some sort, I don't see it going well. Luckily our small fortune from a recent smuggling job will give us the opportunity to better secure and secret our crimes.<br />
<br />
<u>In other news</u><br />
I've set into serious work on my Hommund setting project. The plan has long been to publish the setting I've been developing these past two years. This summer I've gone through some loosely organized work on old maps. The other day, though, I drafted up an outline of all the things I want to include and set to work.<br />
Today I'm 20 pages in and going.<br />
The plan is to compile a tome that includes all my maps, as well as tables and rules that have been helpful to me through my campaign. The philosophy is to create a book that contains everything I want or need to run my entire campaign, and hopefully what is helpful to me in running my game is also helpful to other people running old-style D&D-type RPGs.<br />
So if all goes well, I can get the first draft done by the start of fall semester and continue to play test over the next year or so, get together some more dungeons and iron out the kinks in the setting and class system.Zavihttp://www.blogger.com/profile/04869589113810731406noreply@blogger.com0tag:blogger.com,1999:blog-6648646885498407685.post-62886410853758464512013-06-13T12:48:00.002-04:002013-06-13T12:48:38.397-04:00Doubles PotionsThe don't know about anyone else, but this is the first table I've ever made inspired by song lyrics.<br />
<br />
http://www.youtube.com/watch?v=wkBf6OEAlws<br />
<br />
The idea is a set of potions which must be drunk by two people in order to have an effect. I picture two flasks fused together or a vial with two mouths. Who gets which effect should be random.<br />
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Each potion is labeled, but I will also number for randomization.<br />
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2-The Blood and the Bone-One takes 1d4 extra dmg from attacks; One takes 1d4dmg less.<br />
3-The Sinner and the Saint-One becomes chaotic; the other lawful<br />
4-The Bandage and the Blade-One gets +1 to healing; the other does 1 extra dmg<br />
5-The Word and the Breath-When one speaks, he can choose to have the other say the same<br />
6-The Heart and the Chest-If one dies, so does the other<br />
7-The Bruise and the Blow-One feels he has been wronged by the other<br />
8-Tha Fruit and the Fall-One is destined to be the downfall of the other<br />
9-The Caress and the Claw-One gets +2 seduction; other gains +2 intimidate<br />
10-The Glory and the Guilt-One will gain from his crimes while the other receives the blame.<br />
11-Blossom and the Wilt-One gains a level, which the other loses<br />
12-Right and Wrong-One becomes good; the other evil<br />
13-The Sound and the Song-When both try persuade together, +2<br />
14-The Tooth and the Tongue-One gains +2 unarmed; the other +2 persuade<br />
15-The Target and the Gun-One compulsively attacks the other for 1d4 rounds<br />
16-The Cruel and Kind-One becomes good, the other evil<br />
17-The Wary and the Wild-One gets +2 search/hidden doors; other gets +2 atk/dmg whenever he initiates combat<br />
18-Legions and Doubt-One gains +2 leadership; other is -2<br />
19-The Whisper and the Shout-One gets +2 to spells with a verbal component; other has -2<br />
20-Honest and Avail-One must tell the truth; the other will profit from this<br />
21-The Hammer and the Nail-If one assists the attack of the other, double damage<br />
22-The Blessing and the Curse-One gets +2 to checks for a day; the other has -2<br />
23-The Way and the Wall-Enemies and allies can safely move through one in combat; the other can stop any enemies trying to move through adjacent space.<br />
24-The Now and Then-One ages 10 years; the other youngens 10 years.<br />
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6, 8, 10, 20 can double as fortunes.<br />
3, 12, 16 seem similar, so I repeated. If anyone has an idea for a third effect along these lines, please share.Zavihttp://www.blogger.com/profile/04869589113810731406noreply@blogger.com0tag:blogger.com,1999:blog-6648646885498407685.post-66269024362477362282013-06-13T12:16:00.002-04:002013-06-13T12:49:45.571-04:00The Great Big Magic Table (Over 100 Random Magical Effects)1 Death<br />
2 Burst into Flames<br />
3 Paralysis<br />
4 Turn into: 1 Frog 2 Turkey 3 Fish 4 Dog 5 Worm 6 Whale<br />
5 Stick to everything touched<br />
6 Hallucinations<br />
7 Appear as last enemy fought<br />
8 Appear as dead<br />
9 Skin becomes scales<br />
10 Gender Swap<br />
11 Juggernaut: can attack as charge (+2atk, -4 AC on subsequent turn) even from short range.<br />
12 +5 to checks involving: 1 Con 2 Str 3 Dex 4 Int 5 Wis 6 Cha<br />
13 Breathe fire<br />
14 Extra eye (random location)<br />
15 Silence<br />
16 Change race: 1 Human 2 Hobbit 3 Elf 4 Dwarf<br />
17 1-3 Grow 4-6 Shrink 1ft<br />
18 Skin color is now: 1 Red 2 Orange 3 Yellow 4 Green 5 Blue 6 Purple<br />
19 Grow mushrooms on body: 1 Disgusting 2 Delicious 3 Psychedelic 4 Poison<br />
20 Lose 1 Point: 1 Con 2 Str 3 Dex 4 Int 5 Wis 6 Cha<br />
21 Sleep<br />
22 Random limb turns into random weapon<br />
23 Face twisted into horrible mask: -2d6 Cha, with equal bonus to intimidation checks<br />
24 Gain one point: 1 Con 2 Str 3 Dex 4 Int 5 Wis 6 Cha<br />
25 Covered in spots: 1 Red 2 Orange 3 Yellow 4 Green 5 Blue 6 Purple<br />
26 1 Dementia 2 OCD 3 ADHD 4 Rage 5 Bipolar 6 Split personality<br />
27 Depression<br />
28 Mania<br />
29 Grow gills<br />
30 Legs turn into tail when wet<br />
31 Invisibility<br />
32 Gain perfect pitch (some benefit to bards)<br />
33 Recover 1d8 health<br />
34 Recover 1d8 spells<br />
35 Full heal<br />
36 Recover all spells<br />
37 Universal antidote<br />
38 Epiphany: level up<br />
39 Grow fangs: +1 damage to bite attacks<br />
40 Grow beard<br />
41 Grow tail: 1 Short 2 Long 3 Horse 4 Prehensile<br />
42 Feet become hands<br />
43 Skin becomes: 1 Tough hide (+1 AC) 2 Stone (+2 AC) 3 Metalic (+3 AC) 4 Crystalline (+4 AC)<br />
44 Grow claws: 1 Sharp nails (1d2 dmg) 2 Long sharp nails (1d2+1dmg) 3 Finger length claws (1d4dmg) 4 Wolverine claws (1d6dmg)<br />
45 Age: 1-3 Older 4-6 Younger 1d20 years<br />
46 Lose hair<br />
47 Shrink to 1d6 inches tall<br />
48 Itching<br />
49 Infravision<br />
50 Glow: illuminate 1d10ft radius in the dark<br />
51 Can only tell the truth<br />
52 Gain random knowledge of random trade<br />
53 Hair color: 1 Blonde 2 Brown 3 Black 4 Red 5 Green 6 White<br />
54 Nose grows one inch whenever lie is told<br />
55 Terrible song stuck in head until player sings it completely<br />
56 Become double-jointed<br />
57 Inflate as balloon<br />
58 Climb walls as Spider Climb spell<br />
59 Immunity to spell effects<br />
60 Compulsive vomiting<br />
61 Kleptomania<br />
62 Phobia: 1 of dark 2 of small spaces 3 of magic 4 of small animals<br />
63 Thinks aloud<br />
64 Predict weather<br />
65 Acid: 1d4dmg, burns through wood and thin metal, 1d8dmg if ingested<br />
66 +5 to listen checks<br />
67 Illuminate hidden doors<br />
68 Roll again: Affects only 1 humans 2 hobbits 3 dwarves 4 elves<br />
69 Undo most recent magical effect(s) (75% destroys bound magic items)<br />
70 Garner affections of 1-3 Same 4-6 Opposite sex<br />
71 Body switch with next person to receive this effect<br />
72 Random article of clothing adheres to body<br />
73 Combine next two things held in opposite hands<br />
74 Burst of universal knowledge: player is allowed 1 minute to look through the DM's books<br />
75 Lose ability to feel: 1 Joy 2 Love 3 Rage 4 Sadness 5 Humor 6 Anything but mania<br />
76 Turn into: 1 Sword 2 Shield 3 Table 4 Book 5 Chair 6 Grandfather clock<br />
77 Zombie disease (turn in 1d4 days)<br />
78 Can speak to: 1 Dogs 2 Cats 3 Birds 4 Lizards<br />
79 Next magic has opposite effect<br />
80 Gain willful control of body hair<br />
81 Perfect perception of time<br />
82 Comprehend all language<br />
83 Learn language: 1 Elvish 2 Dwarven 3 Halfling 4 Goblin<br />
84 1d4 extra: 1 Fingers 2 Toes 3 Noses 4 Tongues<br />
85 Crave certain food<br />
86 Hypothermia<br />
87 Petrify<br />
88 Night vision<br />
89 Immunity to 1 Fire 2 Water 3 Ice 4 Electricity magic<br />
90 Body odor<br />
91 Blood is poison to others<br />
92 Grow thick coat of body hair<br />
93 Survives on photosynthesis: must spend time in natural light or suffer effects of starvation<br />
94 Sentience transferred to magic item<br />
95 Learn to use a spell (extra spell if MU, extra slot if cleric)<br />
96 Plant empathy<br />
97 Become 1 Vampire 2 Werewolf 3 Were mushroom man 4 Weretree<br />
98 Speak with stone<br />
99 Freeze at lower temperature. Take 1 hour to thaw. 1-2 Death 3-6 Cryostasis<br />
00 Roll on <a href="http://randemise.blogspot.com/2013/06/doubles-potions.html">doubles potion chart</a><br />
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Most often I use this for potions, but it could be used for spells or magic items at the discretion of the DM.<br />
Durations are likewise open to ruling. Zavihttp://www.blogger.com/profile/04869589113810731406noreply@blogger.com0