Part One
Part Two
Part Three
An evil hero
!? Gasp, oh dear, my brain has exploded!
... Is what you may be thinking, having seen my series so far and knowing I intend to provide both antagonists and protagonists on all ends of the alignment spectrum.
...
Or you already read my segment on good antagonists and knew this was coming all along. Either way here is is: the final segment of my rant of daikaiju-esque proportions.
The
evil character, on my handy
Axis of Intent, is a character who, opposite the selfless
good, serves only his own interests, often at the expense of others, who are if not tools only obstacles for the evil character.
Lawful Evil- my dad, himself Dungeon Master "back in the day", always defined the seemingly paradoxical lawful evil as a politician, and though I didn't quite understand as a kid, it seems now an apt description. The lawful evil can easily be a villain; taking the system we depend on every day and twisting it to his own advantage. The lawful evil is the scheming banker who can't be charged for slipping expensive agreements into your contract, the attorney who admits no evidence against his client because he can work the technicalities to make it inadmissible. The lawful evil is difficult to pin down because his greed and ruthlessness are all woven perfectly into an unbeatable system. Action against him is nearly impossible through the web of bureaucracy, and even then he has broken no laws.
This same character can be our ruthless protagonist if pitted against his own kind. As much as we may dislike this character, we for the same reason like seeing his kind get screwed, and who better to do it than the lawful evil himself? Sure, he is only helping himself, but that hardly matters when a corrupt industry collapses under the pen of our grinning anti-hero. Not quite a hero, but certainly a compelling protagonist.
Neutral Evil- The neutral evil is an average guy who looks out only for himself, not caring who he hurts along the way. This character is too moderate to be hero or villain, but in any case is easily an antagonist.
The only way to make this character compelling as a protagonist is to show us how he changes. No example comes to mind right now, but I'm sure someone in the comments can provide a clever allusion. By providing us with a cruel character, we want to follow him to see how he will change, how our values will prevail and he will see that he is wrong.
Chaotic Evil- The chaotic is the classic uber-villain. This character has no rules, and no regard for others. This character uses others as tools for his own gain and destroys those who have become an impediment to his goal. The most recent (and extreme) example of this character in popular media is Heath Ledger's Joker in
The Dark Knight, and it takes little explanation to see exactly what I mean in that case.
But even in the farthest corner there are protagonists, and those who some would call heroes. I mentioned earlier
The Road Warrior, but this applies to many post-apocalyptic settings:
the protagonist at the end of the world is chaotic evil. A character who is alone in a world with no resources has only himself to look after, and by my own alignment definition is therefor evil. Max needed his gas, and without that need would have continued his morose wanderings and left those nice people to die. There are no laws by which to abide and therefor he can only be chaotic, having not even his own rules to follow.
For an example less steeped in technicality, let's consider Whedon's amazing
Dr. Horrible's Sing-along Blog. Dr Horrible is obviously a villain, or so he claims. He is a criminal, landing him in chaotic territory, and who else is he acting for? He wants his own prestige to join the
League, and has few other goals. So a villain, or at least an antagonist, right? Then why is it our hearts sink when [
Spoiler Warning] Penny dies?
Because even in these qualities we saw Dr Horrible as a hero. The super "hero" was a jerk and Horrible deserved the girl, and in his love we could see our own values, so that the slightest flaw in his evil was enough to make us a hero of him.
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| Examples in graphic. |
The evil alignment holds mostly villains and almost never heroes, but that never means such a thing is impossible. You can see that a well- worked character can come from anywhere and, with variety as the spice of life, you owe it to your players to toss in all sorts of enemies and allies. Make them question their morals, or give them ample reason to break some face; either way, show them not every baddie is just a punching bag and not every partner is just an especially fleshy shield.