I'm working on an adventure for a group of jugglers and drew this up this morning.
Juggler (Draft 2)
HD 1d4
Light Armor
Light Melee Weapons
Skills:
Juggle: The juggler can simultaneously hold (juggle) items of size value equal to 3 + Dex mod, where Small = 1; Medium = 2; Large = 3
Juggled items can be thrown. Items can be caught into the juggling pattern so long as this is within the maximum total size value of the juggler.
Juggling requires both hands.
If the juggler takes damage, he must make a Dex check to continue juggling.
Throw: The juggler can use items or melee weapons as projectiles, as though making a normal ranged attack. Melee weapons do their normal damage.
The juggler can also throw an item to an ally. If the ally is not occupied, she catches the item. If the ally is occupied, catching requires a Dex check.
Catch: Jugglers always catch thrown items.
Weapon Notes:
A thrown torch has 25% chance of igniting the enemy, who then burns for 1d4 damage per round until the flame is extinguished.
A metal juggling ball (like a small cannon ball) can be thrown for 1d4 damage, and is a small item.
Standard club is small item, 1d4 damage. Heavy club is medium, 1d6 damage.
TRADE:
Just a few notes for my own purposes, preliminary to the development of some more complex tables for commerce in cities.
- Termine Bay: Inexpensive standard goods, obscure church items can be bought from the temple if you have connections, many more exotic items in transit but you have to buy them off merchants who are already shipping them
- Riverstadt: Lots of blackmarket trade. This is the place to get illegal items, but it will cost you.
- Marsheville: Has everything, but proximity to the emperor means taxes are collected more strictly, which drives prices up. Moderate blackmarket trade
- Halfhill: Has tech. Too bad it is almost impossible to get into the city, and most of the good stuff is proprietary of Count Ferdinand. Still, there are smugglers...
- Mesa: It's hard to get much of anything out here, but they have a healthy market for textiles and other such dry handicrafts.
- Sudenport: All sorts of great stuff. They sell things on the street that are illegal in the empire. A weak sense of law leaves scams common and quality control nonexistent.
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