Jul 28, 2012

Session One: The Siege

My group has begun recording our sessions to post here on the blog in what I imagine as a sort of podcast. In this recording the group attempts with a small hobbit army to siege a castle to save their friends Leonard the hobbit who is imprisoned inside.

I hope you enjoy. The videos embedded contain only audio. If anyone knows how to post only the audio, please say so in the comments and I will do that in the future.


Part One: The Prep (Also entirely skippable if you want to go straight to the siege)
Part Two: I kick it with my energy legs!
Part Three: I already died once
Part Four: Its like a season ender in my mind!

Jul 27, 2012

Useful Charts Part1: Hit Charts

Basic Hit Chart
This is the hit chart I use most often. Quick and includes hit locations for which you can improv effects or none. Nice and easy.

1 Head
2-3 Shoulders
4 Upper Main Arm
5 Upper Off Arm
6 Main Hand
7 Off Hand
8-10 Ribs
11-12 Stomach
13 Groin
14 Left Leg
15 Right Leg
16 Left Knee
17 Right Knee
18 Left Foot
19 Right Foot
20 Hip

Complex Hit Chart
I was bored and drew up this chart on vacation once. It takes a bit more time, but if you like the special effects and that sort of thing, I think it works pretty well. I've been toying with it for a while and it seems to go well.

Bladed Weapons (M=Minor Damage Effect, S=Severe Damage Effect, C=Critical Damage Effect)

 1-5 Head  S=Stunned 1rd  C=unconscious, bleeding 1d4/rd
6 L Eye  S=Blinded by blood, 1rd to wipe away  C=Lose eye
7 R Eye  S=Blinded by blood, 1rd to wipe away  C=Lose eye
8 L Ear  S=Deaf 1d4rds  C=Lose ear
9 R Ear  S=Deaf 1d4rds  C=Lose ear
10-11 Nose  C=Lose nose
12-14 Jaw  C=Joker smile, lose tongue
15-19 Neck  M=Bleeding 1/rd  S=Bleeding 1d4/rd  C=Bleeding 2d6/rd
20-23 L Shoulder  S= -1 to hit  C=Arm useless
24-27 R Shoulder  S= -1 to hit  C=Arm useless
28-32 L Bicep/Tricep  S= -1 to hit  C=Arm useless
33-37 R Bicep/Tricep  S= -1 to hit  C=Arm useless
38-42 L Forearm  S=Drop weapon  C=Hand useless, 10% to lose hand
43-47 R Forearm  S=Drop weapon  C=Hand useless, 10% to lose hand
48-50 L Hand  M=Drop weapon  S=Can't hold weapon  C=Lose Finger
51-53 R Hand  M=Drop weapon  S=Can't hold weapon  C=Lose Finger
54-60 Ribs  S=Punctured lung, -1Con/rd  C=In the heart, -1d6Con/rd
61-66 Stomach/Kidneys  S=Internal bleeding 1d4/rd  C= -1Con, bleeding 1d6/rd
67-71 Groin/Hip  M=Stunned 1rd/-normal-  S=Stunned 1rd/ -1 move  C=Castrated/move halved
72-76 Upper L Leg  S= -1move  C=Move Halved
77-81 Upper R Leg  S= -1move  C=Move Halved
82-83 L Knee  S= -1move  C=Move Halved
84-85 R Knee  S= -1move  C=Move Halved
86-89 Lower L Leg  S= -1move  C=Move Halved
90-93 Lower R Leg  S= -1move  C=Move Halved
94-96 L Foot  S=No Dex bonus to AC  C=No Dex bonus, move halved
97-99 R Foot  S=No Dex bonus to AC  C=No Dex bonus, move halved
100 Special  M=Roll Twice  S=Roll again and cause bleeding 1/rd  C=Roll again and lose limb


Blunt Weapons


 1-5 Head  M=Stunned 1rd  S=Stunned 1d4  C=Unconscious 1d6rds
6 L Eye  M=Stunned 1rd  S=Stunned 1d4  C=Eye popped in/out
7 R Eye  M=Stunned 1rd  S=Stunned 1d4  C=Eye popped in/out
8 L Ear  M=Deaf 1d4rd  S=Deaf 1d4  C=Burst eardrum
9 R Ear  M=Deaf 1d4rd  S=Deaf 1d4  C=Burst eardrum
10-11 Nose M=Broken  S= Broken  C=Broken, Con vs unconscious
12-14 Jaw  M=Cannot speak 1rd  S=Broken  C=Broken, Con vs unconscious
15-19 Neck  M=Stunned 1rd  S=Stunned 1d4  C=Broken, paralysis
20-23 L Shoulder  S=-1 to hit  C=Broken, useless
24-27 R Shoulder  S=-1 to hit  C=Broken, useless
28-32 L Bicep/Tricep  S=-1 to hit  C=Broken, useless
33-37 R Bicep/Tricep  S=-1 to hit  C=Broken, useless
38-42 L Forearm  S=-1 to hit  C=Broken, useless
43-47 R Forearm  S=-1 to hit  C=Broken, useless
48-50 L Hand  M=Drop weapon  S=Hand broken  C=Broken and useless
51-53 R Hand  M=Drop weapon  S=Hand broken  C=Broken and useless
54-60 Ribs  C= -2 to all checks, internal bleeding 1/rd
61-66 Stomach/Kidneys  S= -1 Con  C=Internal bleeding 1/rd -1Con
67-71 Groin/Hip  M=Stun 1rd/-normal-  S=Stun 1d4rd/ -1 move  C=Con vs vomit/move halved
72-76 Upper L Leg  S= -1 move  C=move is 1/rd, no Dex bonus to AC
77-81 Upper R Leg  S= -1 move  C=move is 1/rd, no Dex bonus to AC
82-83 L Knee  S= -1 move  C=move is 1/rd, no Dex bonus to AC
84-85 R Knee  S= -1 move  C=move is 1/rd, no Dex bonus to AC
86-89 Lower L Leg  S= -1 move  C=move is 1/rd, no Dex bonus to AC
90-93 Lower R Leg  S= -1 move  C=move is 1/rd, no Dex bonus to AC
94-96 L Foot  S= Broken, no Dex bonus to AC, -1 move  C=Move is 1, no Dex bonus to AC
97-99 R Foot   S= Broken, no Dex bonus to AC, -1 move  C=Move is 1, no Dex bonus to AC
100 Special  M=Roll twice  S=Deaden muscle 1rd  C=Sever break: broken limbs require double heal


Ridiculous Hit Chart
In my defense, I was critically bored. This chart was simply for the sake of creating a 1d100 hit chart, and I don't use it. I imagine maybe you could implement it for gunshots or if you are just insane.

1 Brain, L hemisphere
2 Brain, R Hemishpere
3 Eye, L
4 Eye, R
5 Nose
6 Ear, L
7 Ear, R
8 Teeth
9 Jaw
10 Throat
11 Jugular/corotid
12 Spine, upper
13 Spine, mid
14 Spine, lower
15 Collar
16 Shoulder, L
17 Shoulder, R
18 Bicep, L
19 Bicep, R
20 Tricep, L
21 Tricep, R
22 Elbow L
23 Elbow R
24 Forearm L
25 Forearm R
26 Wrist L
27 Wrist R
28 Thumb L
29 Index L
30 Middle L
31 Ring L
32 Little L
33 Thumb R
34 Index R
35 Middle R
36 Ring R
37 Little L
38 Heart
39 Lung L
40 Lung R
41 Liver
42 Kidney L
43 Kidney R
44 Intestine
45 Chest L (no organs)
46 Chest R (no organs)
47 Ribs, L top
48 Ribs, R top
49 Midsection (no organs)
50 Hip L
51 Hip R
52 Tailbone
53 Genital R
54 Genital L
55 Groin
56 Hamstring L
57 Hamstring R
58 Quads L
59 Quads R
60 Knee L front
61 Knee R front
62 Shin L
63 Shin R
64 Calf L
65 Calf R
66 Ankle L
67 Ankle R
68 Heel L
69 Heel R
70 Foot L
71 Foot R
72 Big L
73 2nd L
74 3rd L
75 4th L
76 5th L
77 Big R
78 2nd R
79 3rd R
80 4th R
81 5th R
82 Buttock L
83 Buttock R
84 Appendix
85 Ribs L lower
86 Ribs R lower
87 Genital middle
88 Temple
89 Achilles tendon R
90 Achilles tendon L
91 Knee L back
92 Knee R back
93 Palm L
94 Palm R
95 Head, back
96 Shoulder blade L
97 Shoulder blade R
98 Stomach
99 Cheek bone L
00 Cheek bone R 

Let me know in the comments what kind of hit charts, if any, you use and if any of these were of help to you.

Good luck and keep rolling,
Zavi